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 Project: REVIVE

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PostSubject: Project: REVIVE   Tue Apr 03, 2012 5:06 pm

First topic message reminder :

A member signed up recently on the dA's FusionFall Fan Club page and posted this comment about a Project for the FusionFall community. I took a look at it...........and......well......

Me Gusta.
Muy, muy, MUCHO.


The link that they provided took me to FusionFall Central, where they were originally talking about this so called project. Good of them to NOT spread the news because that shtuff would have been PLENTY HELPFUL forever and a day ago....but alass, I digress.

The Thread poster hosted up this PDF of a letter to petition FusionFall to Give attention back to the game and work on new ideas that players want to see.
Here is the Link to the document online:

https://docs.google.com/document/d/11JMYTY2ACn6SN5vjNk0jaA5CBey6GG_b1BKaqrOHXhA/edit


I merely just skimmed it and from what I saw, one, this person isn't some random kid putting together a heartfelt letter to send to Gringon to ask them to "Care again and stuff 'cause fusionfol is the best lol." Nope. We got Indentions, Bullets, Fully formed and cohesive thoughts and that alone impressed me.

Two, the person makes some good points about having the Barber Shop, PvP, and a new Weapon: The Gauntlet.

And Three. PvP man.

PvP. That is what happened to the Dinosaurs. And a Gauntlet. With Fried eggs and the power of a Thunderstorm all wrapped up inside 4 Powercells on each of your knuckles.

I mean c'mon. Its fun to punch things as big as a house to death in front of Level 4 players but just the mere fact of having something shiny and explosive to do it with is so much better.


Anyways, I was in a rare mood when I made this message so excuse my lunacy. Check out the PDF and tell me what you think.

Oh did I mention that this person didn't make a single mention about having "Pets?" Kudos to that guy because seriously If I heard another kid say that FusionFall should "so tootally have pets and houses because they r cool" I was seriously going to spam the URL to FreeRealms all over any account that I find of theirs...and their Face. If I find them.

(Wow. I really AM in a rare mood.....)

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PostSubject: Re: Project: REVIVE   Wed Jun 13, 2012 3:36 am

i remember that one episode where this fried chicken came to get revenge and tried to steal murials head but instead got eustace's head and so he had the body of a fried chicken and the head of eustace, i remember watching and laughing but now that i think about it, it really creeps me out. THATS WHAT I LOVE ABOUT IT!
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PostSubject: Re: Project: REVIVE   Wed Jun 13, 2012 3:58 am

Undead Brad wrote:
i remember that one episode where this fried chicken came to get revenge and tried to steal murials head but instead got eustace's head and so he had the body of a fried chicken and the head of eustace, i remember watching and laughing but now that i think about it, it really creeps me out. THATS WHAT I LOVE ABOUT IT!

I remember that! The prequel to that was released before even I was born! So now you can only watch it on the internet.

I think the episode I was most scared of was the King Ramses episode! That was so scary the first time I watched it, I was scared! And I was 14 at the time!

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PostSubject: Re: Project: REVIVE   Wed Jun 13, 2012 4:08 am

the one with the stone? where eustace wouldnt give it up?
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PostSubject: Re: Project: REVIVE   Wed Jun 13, 2012 5:31 am

Undead Brad wrote:
the one with the stone? where eustace wouldnt give it up?

More known for the most creepy line ever!

"Return the slab... Or suffer my curse...."

For those who haven't seen it, here it is:


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PostSubject: Re: Project: REVIVE   Wed Jun 13, 2012 5:35 am

i remember that one
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PostSubject: Re: Project: REVIVE   Wed Jun 13, 2012 5:37 am

Undead Brad wrote:
i remember that one

Yeah. I first watched that 2 years ago and it still freaks me out. Well, not as much as the first time, but still.

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PostSubject: Re: Project: REVIVE   Wed Jun 13, 2012 5:39 am

dude finish the video then go to the top 10 most disturbing courage episodes
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PostSubject: Re: Project: REVIVE   Wed Jun 13, 2012 6:03 am

Undead Brad wrote:
dude finish the video then go to the top 10 most disturbing courage episodes

Yeah I've seen that.

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PostSubject: Re: Project: REVIVE   Wed Jun 13, 2012 4:40 pm

Oliver Zombieweasel wrote:

I think I saw some fan artwork of him on Green Maw or FFC. Looked pretty good. I'd love K'nuckles to be in the game! Along with Eustace.

If Eustace does get put into the game, I'm sure one of his VO quotes would be "What's yer offer?".

Whereas for K'nuckles for when you accept a mission from him would be "I've got'cha back!".

Lol, I made the artwork of K'nuckles!


I will be remaking his art (for the third time) and making a model for him in the future.

I also made:



As for Eustace, a made a character art for him a LONG time ago. I will be remaking him as well.
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PostSubject: Re: Project: REVIVE   Wed Jun 13, 2012 5:32 pm

Lol, I remember that K'nuckles Nano. You also made ones of TOM and Schnitzel! And that picture of Eustace... Better than mine. For the head at least.

Once again, Ty... Excellent work!

Who else have you done? I know you've done Rolf and Eris so no need to mention those.

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PostSubject: Re: Project: REVIVE   Wed Jun 13, 2012 11:02 pm

Whoa this guy works hard!
Brilliant work Wilttilt!
Very nicely done.

Oh and the clip from the episode Oliver posted (King Ramses or something)...NOSTALGIA RUSH.
Yeah, as a kid/child, I didn't freak out or have nightmares from the Courage show, but I did
comprehend its sinister effects and stories. Subconsciously it freaked me out.
But it was still an awesome show, so original. Razz

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PostSubject: Re: Project: REVIVE   Thu Jun 14, 2012 12:56 am

XLR8 147 wrote:
Yeah, as a kid/child, I didn't freak out or have nightmares from the Courage show, but I did
comprehend its sinister effects and stories. Subconsciously it freaked me out.
But it was still an awesome show, so original. Razz

Yep, that's what happens to me... I haven't had a nightmare for years! Though annoyingly, I couldn't sleep last night! And I had a maths exam today! So I just gave up trying to sleep. Maybe I can only sleep if I had a screen in front of me for a while. Luckily (and strangely), I don't feel as sleepy as I should.

EDIT: Hey Ty, is it ok if I post your awesome art on my site so everyone can gaze at your amazing... art? I have to admit, they're better than mine when coloured.

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PostSubject: Re: Project: REVIVE   Thu Jun 14, 2012 4:17 am

Oliver Zombieweasel wrote:
Yep, that's what happens to me... I haven't had a nightmare for years! Though annoyingly, I couldn't sleep last night! And I had a maths exam today! So I just gave up trying to sleep. Maybe I can only sleep if I had a screen in front of me for a while. Luckily (and strangely), I don't feel as sleepy as I should.

EDIT: Hey Ty, is it ok if I post your awesome art on my site so everyone can gaze at your amazing... art? I have to admit, they're better than mine when coloured.

Absolutely! And I'll message you the FF Art I haven't uploaded to my gallery.
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PostSubject: Re: Project: REVIVE   Thu Jun 14, 2012 2:33 pm

hey people just thought i'd jump in and say that the bring back Fusionfall ## currently has 642/1,000 signatures, and if you wish to learn more about Project R, see the ## and ideas for if fusionfall comes back, go here Fusionfall Wiki/Project R this page contains info about Project R, and links to a page containing the ideas for Fusionfall's comeback, aswell as a link to the ##, but don't sign the ## without a parent's permission


okay, apparently that page is now deleted so sorry for the bad if link anyone clicked on it

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PostSubject: Re: Project: REVIVE   Sun Jun 17, 2012 9:53 pm

Just wanted to let everyone know, I've modeled Mordecai!


I will have his Project: R banners sometime later, I need to sleep Razz
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PostSubject: Re: Project: REVIVE   Sun Jun 17, 2012 10:10 pm

Wilttilt wrote:
Just wanted to let everyone know, I've modeled Mordecai!


I will have his Project: R banners sometime later, I need to sleep Razz
Nice!!! Very Happy

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PostSubject: Re: Project: REVIVE   Mon Jun 18, 2012 12:16 am

Really good! Yeah get some sleep.

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PostSubject: Re: Project: REVIVE   Mon Jun 18, 2012 12:53 am

Wilttilt wrote:
Just wanted to let everyone know, I've modeled Mordecai!


I will have his Project: R banners sometime later, I need to sleep Razz

Nice, dude! Once again. I've seen that on your DA account last week. But only the drawn version. Good luck with Raj and Clam!

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PostSubject: Re: Project: REVIVE   Mon Jun 18, 2012 4:41 am

Wilttilt wrote:
Just wanted to let everyone know, I've modeled Mordecai!


I will have his Project: R banners sometime later, I need to sleep Razz


awesome, if mordecai ever gets into fusionfall, he'll probably look something like that

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PostSubject: Re: Project: REVIVE   Mon Jun 18, 2012 7:09 am

that what she said hehe

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PostSubject: Re: Project: REVIVE   Fri Jun 22, 2012 10:38 am

Hey guys, you remember that idea Undelos had a while back about having secret bases instead of houses? Well, I thought it would be a good idea to base some of them on the cartoons! Here's my most recent list in no particular order:

Treehouse (Adventure Time - lvl 4)
Inside the Ultimatrix (Ben 10 Ultimate Alien - lvl 20)
Rustbucket III (Ben 10 Ultimate Alien - lvl 20)
Bling Bling Island (Johnny Test - lvl 11)
Dr. Holiday's Office (Generator Rex - lvl 15)
Bubbie's Mouth (Flapjack - lvl 15)
Mung Daal's Kitchen (Chowder - lvl 6)
Jelly Bean Cabin (Camp Lazlo - lvl 12)
Mess Hall (Camp Lazlo - lvl 12)
Sector V Sit Ops (KND - lvl 4)
Attic (Courage the Cowardly Dog - lvl 22)
Original Dexlabs (Dexter's Lab - lvl 5)
Mac's Apartment (Foster's Home - lvl 12)
Foster's Home (You can probably guess... - lvl 12)
Boogie Bay (Billy & Mandy - lvl 11)
Zoo (My Gym Partner's a Monkey - lvl 12)
Mayor's Office (PPG - lvl 13)
Volcano (PPG - lvl 16)
And for the ones that seem small, they'll be cheaper. You'll have to pay more taros for the larger bases! All Players will also have their own default base, which would basically be a Fusion Lair. But without all the monsters. I also think I'll start work on some designs if you like my ideas. Credit goes to Rex for... well, coming up with the secret base idea in the first place.

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PostSubject: Re: Project: REVIVE   Fri Jun 22, 2012 11:03 am

yo guys we should be putting nano ideas on this thing to keep it on track or maybe new places like the castle of Thundara (Thundercats) you know?
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PostSubject: Re: Project: REVIVE   Fri Jun 22, 2012 11:05 am

yeah... how about we have like providence turn into a infected zone?

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PostSubject: Re: Project: REVIVE   Fri Jun 22, 2012 11:07 am

yea that would work
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PostSubject: Re: Project: REVIVE   Fri Jun 22, 2012 11:12 am

yeah or maybe we could have it turn into a dungeon type of thing where like some of the providence workers are corrupted with fusion so you have to kill them all, and there is fusion matter under the floors so parts of the floor open up and if you fall you die because there is no way out and then they have like fusion matter lasers shooting at you because fusion matter has corrupted the buildings mainframe and is in control of Fusion BoBo HaHa which gives a real cool drop if you defeat him

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PostSubject: Re: Project: REVIVE   Fri Jun 22, 2012 11:15 am

wow seven pages for this topic! must be longest topic on this forum!!!!

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PostSubject: Re: Project: REVIVE   Fri Jun 22, 2012 11:22 am

to much stuff we want to live not die anyway i do like the fusion providence agent idea
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PostSubject: Re: Project: REVIVE   Fri Jun 22, 2012 11:27 am

well its not gonna be that hard because the holes in the floors are small and hard to fall in and the boss is like a normal fusion but no nano and they are all level 16 and you get sweet stuff at the end of the level like really rare stuff that lets say you were at my level (24) there would be a black ace but combined to what ever level you are and to like each person in your group, say you had someone you was level 16 it would be there level, but it would also be rare to get that but you could get cool sets and stuff

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PostSubject: Re: Project: REVIVE   Fri Jun 22, 2012 11:31 am

they should make a dungeon that increases with your level so that it will be always a challenge
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PostSubject: Re: Project: REVIVE   Fri Jun 22, 2012 11:31 am

Ace Cometshark wrote:
yo guys we should be putting nano ideas on this thing to keep it on track or maybe new places like the castle of Thundara (Thundercats) you know?
You do realize that Thundercats isn't fully owned by CN, right? The only way CN could put Thundercats in the game, was if they asked for permission to do so, like they did with Cats & Dogs.

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PostSubject: Re: Project: REVIVE   Fri Jun 22, 2012 11:32 am

yeah for some, but like low levels ones should just stay the same level they are

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PostSubject: Re: Project: REVIVE   Fri Jun 22, 2012 11:33 am

Oliver Zombieweasel wrote:
Ace Cometshark wrote:
yo guys we should be putting nano ideas on this thing to keep it on track or maybe new places like the castle of Thundara (Thundercats) you know?
You do realize that Thundercats isn't fully owned by CN, right? The only way CN could put Thundercats in the game, was if they asked for permission to do so, like they did with Cats & Dogs.
yeah, but it would be cool if they did put thundercats in it and new lands to explore, and maybe like different kinds of races like flying where you get a cool aircraft

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PostSubject: Re: Project: REVIVE   Fri Jun 22, 2012 11:37 am

Undead Brad wrote:
Oliver Zombieweasel wrote:
Ace Cometshark wrote:
yo guys we should be putting nano ideas on this thing to keep it on track or maybe new places like the castle of Thundara (Thundercats) you know?
You do realize that Thundercats isn't fully owned by CN, right? The only way CN could put Thundercats in the game, was if they asked for permission to do so, like they did with Cats & Dogs.
yeah, but it would be cool if they did put thundercats in it and new lands to explore, and maybe like different kinds of races like flying where you get a cool aircraft

I guess... Though I wouldn't know since I haven't seen either version cause only the old version has aired in the UK, not the current one.

And about your Providence idea, I think Fusion Bobo should give out a Nano, cause his Nano can be seen in the Nano Codes page. So, if they make a mission for him, they could do the same as they did with the Ice King Nano!

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PostSubject: Re: Project: REVIVE   Fri Jun 22, 2012 11:41 am

yeah! providence should either be a infected zone or the dungeon i said! and if it becomes a dungeon (which i bet wont happen but we might as well hope for updates) there could be a mission to go into the dungeon and defeat all the monsters, dont die and kill Fusion BoBo and get a nano, but if you arent doing a nano mission you'll get a cool item

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PostSubject: Re: Project: REVIVE   Fri Jun 22, 2012 11:42 am

heres an idea, maybe, they could put in aku's castle from samurai jack

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PostSubject: Re: Project: REVIVE   Fri Jun 22, 2012 11:43 am

yeah, maybe have aku in it or like a infected zone like green maw and i want them to make a new level cap like around 45 maybe but not too high

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PostSubject: Re: Project: REVIVE   Fri Jun 22, 2012 11:59 am

good job expanding on my idea, are you a mind reader Suspect

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PostSubject: Re: Project: REVIVE   Fri Jun 22, 2012 12:16 pm

If they do put Aku in the game, we'll have to resurrect Mako. Or at least find someone who can do an awesome Aku impression. Like that guy CN used for the Aku Nano voice, cause presumably, despite the fact FF took years to make, someone else had to voice the Aku Nano!

Having Aku in the game would also fit in with the story if you have Dexter as your guide.

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PostSubject: Re: Project: REVIVE   Fri Jun 22, 2012 12:18 pm

oliver: yeah... but it would be cool if they had a npc of him

dragoon: BAH! i fought more people that were stronger than you but it IS really useful! i could go on for an eternity about how useful it is! *eternity later* and thats why mind reading is so good!

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PostSubject: Re: Project: REVIVE   Sun Jun 24, 2012 12:20 pm

what we need is dual swords or dual pistols like numbuh five had, and new combat style like combos sort of thing

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PostSubject: Re: Project: REVIVE   Sun Jun 24, 2012 12:22 pm

combat move dual swords (if its a human sort of thing monster like a killowatt) you could stab it in its stomach and lift up in the air and chop off its head. too violent?

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PostSubject: Re: Project: REVIVE   Sun Jun 24, 2012 12:24 pm

for dual pistols: you jump into the air (everything goes slow motion) and start shooting at the fusion in slo-mo and then you kick it for the final blow Very Happy

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PostSubject: Re: Project: REVIVE   Sun Jun 24, 2012 12:42 pm

Do Kilowatts even have stomachs? And funnily enough, earlier today I was thinking about dual pistols. And slow-mo would be EPIC!

I remember in Taz: Wanted (A game I used to play), and in the Samsonian Museum level, if you use the Ninja costume to defeat an enemy, the game would go into a 360 freeze frame and I LOVED that as a kid! Most 5 year olds think having Spider-Man on their undies is pretty epic, but what I played was awesome!

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PostSubject: Re: Project: REVIVE   Sun Jun 24, 2012 12:49 pm

well picture a human like fusion thingy and you would see what i mean

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PostSubject: Re: Project: REVIVE   Sun Jun 24, 2012 12:51 pm

and we should have a dodging ability because every single time a monster always hits you with the fusion matter and if they could add a shield you can bash the fusions in their heads

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PostSubject: Re: Project: REVIVE   Mon Jun 25, 2012 12:11 am

Technically we do already have a dodging ability, but we usually only use that to go faster rather than dodging Eruption Attacks. I think we should get rid of the sideways dodging thing. Why? Cause we never use that one and when we do, it's usually while on a jump pad by accident. Very irritating.

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PostSubject: Re: Project: REVIVE   Mon Jun 25, 2012 12:15 am

Oliver Zombieweasel wrote:
Technically we do already have a dodging ability, but we usually only use that to go faster rather than dodging Eruption Attacks. I think we should get rid of the sideways dodging thing. Why? Cause we never use that one and when we do, it's usually while on a jump pad by accident. Very irritating.
It's actually very helpful for dodging eruption attacks but you're right,
when racing and stuff, side step can be accidentally used and is frustrating.
There should be a toggle option or a setting that allows us to disable and enable it when we want.

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PostSubject: Re: Project: REVIVE   Mon Jun 25, 2012 1:45 am

XLR8 147 wrote:
It's actually very helpful for dodging eruption attacks but you're right,
when racing and stuff, side step can be accidentally used and is frustrating.
There should be a toggle option or a setting that allows us to disable and enable it when we want.

There's an advanced movement toggle in the options which can toggle off the dashing and gliding, and return the player controls to before the Academy update.

In other news, I plan to *officially* reveal Phase II of Project: Revive, featurin' all the fixins'. Stay tuned!
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PostSubject: Re: Project: REVIVE   Mon Jun 25, 2012 1:48 am

Wilt is project R still a go? I mean to try to have the patchs put on the site.

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PostSubject: Re: Project: REVIVE   Mon Jun 25, 2012 2:14 am

Officer Second wrote:
Wilt is project R still a go? I mean to try to have the patchs put on the site.

We're still persisting, if that's what you're saying. However, Sinister stated about 2 months ago that there were no content updates planned for FusionFall. Although, they just recently released the final patch for Conqueror of Worlds, so I suspect work on FusionFall is possible.
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