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 Project: REVIVE

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PostSubject: Project: REVIVE   Tue Apr 03, 2012 5:06 pm

First topic message reminder :

A member signed up recently on the dA's FusionFall Fan Club page and posted this comment about a Project for the FusionFall community. I took a look at it...........and......well......

Me Gusta.
Muy, muy, MUCHO.


The link that they provided took me to FusionFall Central, where they were originally talking about this so called project. Good of them to NOT spread the news because that shtuff would have been PLENTY HELPFUL forever and a day ago....but alass, I digress.

The Thread poster hosted up this PDF of a letter to petition FusionFall to Give attention back to the game and work on new ideas that players want to see.
Here is the Link to the document online:

https://docs.google.com/document/d/11JMYTY2ACn6SN5vjNk0jaA5CBey6GG_b1BKaqrOHXhA/edit


I merely just skimmed it and from what I saw, one, this person isn't some random kid putting together a heartfelt letter to send to Gringon to ask them to "Care again and stuff 'cause fusionfol is the best lol." Nope. We got Indentions, Bullets, Fully formed and cohesive thoughts and that alone impressed me.

Two, the person makes some good points about having the Barber Shop, PvP, and a new Weapon: The Gauntlet.

And Three. PvP man.

PvP. That is what happened to the Dinosaurs. And a Gauntlet. With Fried eggs and the power of a Thunderstorm all wrapped up inside 4 Powercells on each of your knuckles.

I mean c'mon. Its fun to punch things as big as a house to death in front of Level 4 players but just the mere fact of having something shiny and explosive to do it with is so much better.


Anyways, I was in a rare mood when I made this message so excuse my lunacy. Check out the PDF and tell me what you think.

Oh did I mention that this person didn't make a single mention about having "Pets?" Kudos to that guy because seriously If I heard another kid say that FusionFall should "so tootally have pets and houses because they r cool" I was seriously going to spam the URL to FreeRealms all over any account that I find of theirs...and their Face. If I find them.

(Wow. I really AM in a rare mood.....)

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PostSubject: Re: Project: REVIVE   Tue Nov 06, 2012 4:01 am

not only that seriously every new show won i mean the annoying orange come on what kind of brain washed audience did CN make darn Cn i wanted to see old shows the give me this garbage thaks alot happy 20th birthday CN you surely are dead to me... fusion fall could be revived in a couple of years... the only old char tht won was favorite blue character which was bloo CN is dead..

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PostSubject: Re: Project: REVIVE   Tue Nov 06, 2012 12:13 pm

Okay... I have a BUTTLOAD of designs here.

Benson:

[img]http://xtremefusionfall.forumotion.com/[/img]

Skips:

[img]http://xtremefusionfall.forumotion.com/[/img]

East Pines Prank War Costume:

[img]http://xtremefusionfall.forumotion.com/[/img]

Nazz:

[img]http://xtremefusionfall.forumotion.com/[/img]

Doyle (in the Darklands, as mentioned by Zak):

[img]http://xtremefusionfall.forumotion.com/[/img]

Shocksquatch Back Item:

[img]http://xtremefusionfall.forumotion.com/[/img]

Hammer Thingy:

[img]http://xtremefusionfall.forumotion.com/[/img]



Also, there could be Secondary Guides for the rest of the game. They could be Larry 3000, Princess Bubblegum, Benson, and Mung Daal.
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PostSubject: Re: Project: REVIVE   Tue Nov 06, 2012 12:30 pm

Doyle is already an npc just never used so...

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PostSubject: Re: Project: REVIVE   Tue Nov 06, 2012 12:42 pm

Really? I'll try to find a picture...
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PostSubject: Re: Project: REVIVE   Tue Nov 06, 2012 12:45 pm

Wow. This thing is cool. I can't put it on here due to copyright, but here is the link.

http://www.flickr.com/photos/48191158@N06/4783694632/
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PostSubject: Re: Project: REVIVE   Tue Nov 06, 2012 1:04 pm

Awesome Lizardcomet wrote:
Wow. This thing is cool. I can't put it on here due to copyright, but here is the link.

http://www.flickr.com/photos/48191158@N06/4783694632/
yea there are many unused items sadly and unrealsed sets.. and other stuff but the community is lazy or just greedy.. like vilgax and waybig set genrator rex set bio wulf set and much much more.. i think even a spy suit we will just have to wait a few years..

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PostSubject: Re: Project: REVIVE   Tue Nov 06, 2012 1:36 pm



I love the designs and they could be considered being NPCs.

If Benson was a guide...

Moderator Message: please avoid quoting large/long posts and images.
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PostSubject: Re: Project: REVIVE   Tue Nov 13, 2012 1:33 pm

sinister seems to have no interest in updating fusionfall.
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PostSubject: Re: Project: REVIVE   Tue Nov 13, 2012 2:35 pm

bananainthetoaster wrote:
sinister seems to have no interest in updating fusionfall.

I doubt he has no interest in it... I'm under the assumption he can't at the moment.
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PostSubject: Re: Project: REVIVE   Tue Nov 13, 2012 2:42 pm

lol he would but hes not into the price of doing so

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PostSubject: Re: Project: REVIVE   Tue Nov 13, 2012 3:10 pm

SInister still has interest in updating FusionFall, but its not him to decide. The head of the CN Games division decides where his team puts their work, which for some reason, is not into FusionFall.
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PostSubject: Re: Project: REVIVE   Tue Nov 13, 2012 3:33 pm

Wilttilt wrote:
SInister still has interest in updating FusionFall, but its not him to decide. The head of the CN Games division decides where his team puts their work, which for some reason, is not into FusionFall.
so what ur saying is...

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PostSubject: Re: Project: REVIVE   Tue Nov 13, 2012 4:08 pm

Wilttilt wrote:
SInister still has interest in updating FusionFall, but its not him to decide. The head of the CN Games division decides where his team puts their work, which for some reason, is not into FusionFall.

Do you by any chance know why it's not being put into Fusionfall?
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PostSubject: Re: Project: REVIVE   Wed Nov 14, 2012 12:02 am

D Horror wrote:
Wilttilt wrote:
SInister still has interest in updating FusionFall, but its not him to decide. The head of the CN Games division decides where his team puts their work, which for some reason, is not into FusionFall.

Do you by any chance know why it's not being put into Fusionfall?

No one said it's not going to be put into place, but no one said it will either.

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PostSubject: Re: Project: REVIVE   Wed Nov 14, 2012 10:03 am

i bet the boss there is a huge slot machine that gives them a game icon every time they spin to work on but fusionfall there is only a 1% chance it lands on there...

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PostSubject: Re: Project: REVIVE   Wed Nov 14, 2012 10:42 am

rock talent wrote:
i bet the boss there is a huge slot machine that gives them a game icon every time they spin to work on but fusionfall there is only a 1% chance it lands on there...

Actually it's more like 1 out of 239. Yep, I counted all those mini-games on CN's website! And that's only on the US version!

Now, if only someone can turn that into a percentage.

Anyway, for ones that CN can update, I'd say it's more like 1 out of 4.

God, going through and counting all those games just brought back memories of playing those games as a kid! Big Fat Awesome House Party (Foster's Home), Battle Ready (Ben 10), All Monsters Attack! (PPG) etc.

Even Cartoon Cartoon: Summer Resort! Man, those were some awesome times... I also seem to remember playing an old Batman game on there that I'm pretty sure (According to my memory of it) is also on the NES. I can't remember anything clearly.

I also remember the time when the CN site was just blue! The games were on there, you had to pay for some of them like To the Eds-treme!... Sad Very Happy

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PostSubject: Re: Project: REVIVE   Wed Nov 14, 2012 11:43 am

Oliver Zombieweasel wrote:
rock talent wrote:
i bet the boss there is a huge slot machine that gives them a game icon every time they spin to work on but fusionfall there is only a 1% chance it lands on there...

Actually it's more like 1 out of 239. Yep, I counted all those mini-games on CN's website! And that's only on the US version!

Now, if only someone can turn that into a percentage.

Anyway, for ones that CN can update, I'd say it's more like 1 out of 4.

God, going through and counting all those games just brought back memories of playing those games as a kid! Big Fat Awesome House Party (Foster's Home), Battle Ready (Ben 10), All Monsters Attack! (PPG) etc.

Even Cartoon Cartoon: Summer Resort! Man, those were some awesome times... I also seem to remember playing an old Batman game on there that I'm pretty sure (According to my memory of it) is also on the NES. I can't remember anything clearly.

I also remember the time when the CN site was just blue! The games were on there, you had to pay for some of them like To the Eds-treme!... Sad Very Happy

The old Cn website..

I just went on there to play games but as i got more interested in Cn i got into FF Formula Cartoon and i really like it but the huge changes and

stuff like that.

Eventually i lost interest in CN (also where i took a break from FF)

If only i could relive those times, MY CHILDHOOD! I love you
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PostSubject: Re: Project: REVIVE   Wed Nov 14, 2012 12:12 pm

Yeah. I can list my childhood games...

Games:

- Spyro the Dragon (PS1)
- Spyro 2: Gateway to Glimmer (PS1)
- Spyro: Year of the Dragon (PS1)
- Spyro: Enter the Dragonfly (GCN)
- Spyro: A Hero's Tail (PS2)
- Spongebob Squarepants: Supersponge (PS1)
- The Spongebob Squarepants Movie (PS2/PC)
- Super Mario Sunshine (GCN)
- Super Mario Bros. (NES)
- Kirby's Adventure (NES. One of my sister's childhood games, apparently)
- Sonic: Mega Collection (GCN)
- Taz: Wanted (GCN)
- Wallace & Gromit: Curse of the Were-Rabbit (PS2)
- CTR: Crash Team Racing (PS1. Another of my sister's favourite games)
- Crash Bandicoot (PS1)
- Animal Snap (PS1. Never really liked it)
- M&Ms: Shell Shocked (PS1)
- Ed, Edd n Eddy: The Mis-Edventures (PS2)
- Toontown (PC/Online)
- Ben 10: Protector of Earth (Wii. Ok, late childhood)
- Big Fat Awesome House Party (Online)
- Cartoon Cartoon: Summer Resort (Online)
- That online game Nick Toons has/had, where you could visit the hometowns of the shows. Forgotten what it's called. (Online)
- An old Walt Disney racing game. I have it somewhere, so I'll have to check it's name. (PC)

Want me to go over my childhood shows?

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PostSubject: Re: Project: REVIVE   Wed Nov 14, 2012 12:37 pm

Oliver Zombieweasel wrote:
Yeah. I can list my childhood games...

Games:

- Spyro the Dragon (PS1)
- Spyro 2: Gateway to Glimmer (PS1)
- Spyro: Year of the Dragon (PS1)
- Spyro: Enter the Dragonfly (GCN)
- Spyro: A Hero's Tail (PS2)
- Spongebob Squarepants: Supersponge (PS1)
- The Spongebob Squarepants Movie (PS2/PC)
- Super Mario Sunshine (GCN)
- Super Mario Bros. (NES)
- Kirby's Adventure (NES. One of my sister's childhood games, apparently)
- Sonic: Mega Collection (GCN)
- Taz: Wanted (GCN)
- Wallace & Gromit: Curse of the Were-Rabbit (PS2)
- CTR: Crash Team Racing (PS1. Another of my sister's favourite games)
- Crash Bandicoot (PS1)
- Animal Snap (PS1. Never really liked it)
- M&Ms: Shell Shocked (PS1)
- Ed, Edd n Eddy: The Mis-Edventures (PS2)
- Toontown (PC/Online)
- Ben 10: Protector of Earth (Wii. Ok, late childhood)
- Big Fat Awesome House Party (Online)
- Cartoon Cartoon: Summer Resort (Online)
- That online game Nick Toons has/had, where you could visit the hometowns of the shows. Forgotten what it's called. (Online)
- An old Walt Disney racing game. I have it somewhere, so I'll have to check it's name. (PC)

Want me to go over my childhood shows?

...Are you waiting for me to make my list or something?
Hmm i would but i forgot some games but then again i have a lot at the moment but i guess it wouldn't bethat bad to remember blah blah blah...ill make the list...


Sure, if you want to...(Probably going to find some familiar)
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PostSubject: Re: Project: REVIVE   Wed Nov 14, 2012 12:40 pm

Nah, it's cool. This is the kind of thing I do when I'm flooded with memories.

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PostSubject: Re: Project: REVIVE   Wed Nov 14, 2012 12:52 pm

Oliver Zombieweasel wrote:
Nah, it's cool. This is the kind of thing I do when I'm flooded with memories.

Same, i still like the new CN but not as muc as the classic CN.

It's just that i find these shows annoying,horrible, not very clever and many more.

For the other shows there weren't as MUCH problems with them, apart from the fact they were short..
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PostSubject: Re: Project: REVIVE   Wed Nov 14, 2012 1:45 pm

D Horror wrote:
Oliver Zombieweasel wrote:
Nah, it's cool. This is the kind of thing I do when I'm flooded with memories.

Same, i still like the new CN but not as muc as the classic CN.

It's just that i find these shows annoying,horrible, not very clever and many more.

For the other shows there weren't as MUCH problems with them, apart from the fact they were short..
rock approves this comment 1000% Very Happy finally some one on this forum nvm..

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PostSubject: Re: Project: REVIVE   Wed Nov 14, 2012 1:48 pm

Okay so the porject revive pettition needs 312 more ppl to sign!! cheers So get all your friends to sign! (SPREAD THE WORD)

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PostSubject: Re: Project: REVIVE   Wed Nov 14, 2012 6:00 pm

Petition signers just let us know active supporters who decided to seek out how to help. Even if we reach the goal, nothing will happen, and the goal will automatically extend.
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PostSubject: Re: Project: REVIVE   Thu Nov 15, 2012 1:16 am

No ED Head Bang Crying2

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PostSubject: Re: Project: REVIVE   Thu Nov 15, 2012 2:55 am

Wilttilt wrote:
Petition signers just let us know active supporters who decided to seek out how to help. Even if we reach the goal, nothing will happen, and the goal will automatically extend.

So, all the people that signed the petition..it was for absolutely nothing?
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PostSubject: Re: Project: REVIVE   Thu Nov 15, 2012 3:23 pm

Well duh. That's why I didn't bother to sign it. Or actually none of did. Signatures for a petition on the internet means nothing. Now if you go door by door and get peoples signature than yeah it would matter. But in this case it doesn't I guess.

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PostSubject: Re: Project: REVIVE   Fri Nov 16, 2012 3:11 pm

The Nick game was called Nicktropolis. Now it's just a stupid thing where you dress an avatar and make a room, but you can only go in there.
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PostSubject: Re: Project: REVIVE   Fri Nov 16, 2012 6:00 pm

ALC wrote:
The Nick game was called Nicktropolis. Now it's just a stupid thing where you dress an avatar and make a room, but you can only go in there.

That's it!

It was awesome when it was first released.

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PostSubject: Re: Project: REVIVE   Sat Nov 17, 2012 12:55 am

so if there are over 300 signs? fusionfall will be updated
?

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PostSubject: Re: Project: REVIVE   Sat Nov 17, 2012 1:55 am

but there are only like what 10-20 fusionfall fans left still playing, why would they update it now
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PostSubject: Re: Project: REVIVE   Sat Nov 17, 2012 2:37 am

Zeroknight wrote:
so if there are over 300 signs? fusionfall will be updated
?

Not anymore..
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PostSubject: Re: Project: REVIVE   Sat Nov 17, 2012 2:38 am

Super Angryray wrote:
Well duh. That's why I didn't bother to sign it. Or actually none of did. Signatures for a petition on the internet means nothing. Now if you go door by door and get peoples signature than yeah it would matter. But in this case it doesn't I guess.

Actually, it did mean something but apparently NOW it doesn't..
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PostSubject: Re: Project: REVIVE   Sat Nov 17, 2012 3:09 am

Well If we get many signatures i think the Fusionfall/Catoonnetwork team might consider on getting back into the game. I think they just need to know how many ppl Stilll want fusionfall to be updated and so on. (they just updated Project EX)
That means it is intierly possible that fusion fall may be updated. Question Question Question

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PostSubject: Re: Project: REVIVE   Sat Nov 17, 2012 3:11 am

FUSION FALL IS TRULEY UNIQUE

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PostSubject: Re: Project: REVIVE   Sun Nov 18, 2012 5:42 pm

Fearless Attackstone wrote:
Well If we get many signatures i think the Fusionfall/Catoonnetwork team might consider on getting back into the game. I think they just need to know how many ppl Stilll want fusionfall to be updated and so on. (they just updated Project EX)
That means it is intierly possible that fusion fall may be updated. Question Question Question



But yeah the updated P.Ex with new armor and they can't update FF?

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PostSubject: Re: Project: REVIVE   Sun Nov 18, 2012 5:47 pm

D Horror wrote:
Fearless Attackstone wrote:
Well If we get many signatures i think the Fusionfall/Catoonnetwork team might consider on getting back into the game. I think they just need to know how many ppl Stilll want fusionfall to be updated and so on. (they just updated Project EX)
That means it is intierly possible that fusion fall may be updated. Question Question Question



But yeah the updated P.Ex with new armor and they can't update FF?

My point exactly... And btw...that pic is creepy...

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PostSubject: Re: Project: REVIVE   Sun Nov 18, 2012 5:53 pm

No it simply implies that if we get enough signatures maybe they'll consider t and we at least get a chance if im correct about that.

I just hope that something DOES happen so that we don't lose ALL of our players. Because..the game is on it's last leg.

We're only down to maybe a hundred or little more..pitiful from when it was starting the Null Void and that stuff.

If we lose more, what's the point in trying to update, or keep the game running at all?

You may not agree with me Ray by not signing the petition, but i want FF to still go on. (I know that it'll be a game for a long time

but will it really have enough people playing it)

So again, you may not care, but i and about +400 do.
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PostSubject: Re: Project: REVIVE   Mon Nov 19, 2012 4:07 am

D Horror wrote:
Super Angryray wrote:
Well duh. That's why I didn't
bother to sign it. Or actually none of did. Signatures for a petition on
the internet means nothing. Now if you go door by door and get peoples
signature than yeah it would matter. But in this case it doesn't I
guess.

Actually, it did mean something but apparently NOW it doesn't..

It never truly meant much of anything besides a count of engaged supporters.

D Horror wrote:
No it simply implies that if we get enough signatures maybe they'll consider t and we at least get a chance if im correct about that.

I just hope that something DOES happen so that we don't lose ALL of our players. Because..the game is on it's last leg.

We're only down to maybe a hundred or little more..pitiful from when it was starting the Null Void and that stuff.

If we lose more, what's the point in trying to update, or keep the game running at all?

You may not agree with me Ray by not signing the petition, but i want FF to still go on. (I know that it'll be a game for a long time

but will it really have enough people playing it)

So again, you may not care, but i and about +400 do.

FusionFall is still quite popular, and is still CN's biggest game. There are also far more than just 100 players roaming around. It will stick around much as every other CN game has before it.
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PostSubject: Re: Project: REVIVE   Mon Nov 19, 2012 4:11 am

Ty has spoken!

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PostSubject: Re: Project: REVIVE   Mon Nov 19, 2012 5:49 am

Oliver Zombieweasel wrote:
Ty has spoken!

Such words of wisdom...
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PostSubject: Re: Project: REVIVE   Wed Nov 21, 2012 1:47 pm

Maybe Ellmore could use the highway with the unfinished road as an infected zone?
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PostSubject: Re: Project: REVIVE   Wed Nov 21, 2012 9:43 pm

Cheese that squirts out of your fingers and yogurt that shoots out of your arm pits.
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PostSubject: Re: Project: REVIVE   Thu Nov 22, 2012 4:08 am

DOn't mind Grumpy, he's just..well i don't know about him.

But how could you make it an infected zone if you have nothing to stand on, that drop is like hundred feet down.
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PostSubject: Re: Project: REVIVE   Fri Nov 23, 2012 11:47 pm

Interesting
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PostSubject: Re: Project: REVIVE   Mon Nov 26, 2012 11:44 am

Well, the highway could be a bit lower than appeared and could have a pool of fusion matter at the bottom.
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PostSubject: Re: Project: REVIVE   Mon Nov 26, 2012 12:05 pm

Awesome Lizardcomet wrote:
Well, the highway could be a bit lower than appeared and could have a pool of fusion matter at the bottom.
yea

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PostSubject: Re: Project: REVIVE   Mon Nov 26, 2012 12:19 pm

Awesome Lizardcomet wrote:
Well, the highway could be a bit lower than appeared and could have a pool of fusion matter at the bottom.

But if you fall you must have someway to come up.i supposed the moving rocks could be a good platform to fit the place.

Interesting idea.
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PostSubject: Re: Project: REVIVE   Thu Nov 29, 2012 1:16 am

The future cannot come back. The timestream itself changed from us veterans. We warned them thus protecting earth from that outcome. Kind of what hte xmen did in days of future past.
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PostSubject: Re: Project: REVIVE   Thu Nov 29, 2012 5:27 am

thefusescape wrote:
The future cannot come back. The timestream itself changed from us veterans. We warned them thus protecting earth from that outcome. Kind of what hte xmen did in days of future past.

Then let's go back in time before the invasion, and tell them it was a lie! Or something.

The FF team shouldn't have deleted the Future, cause it added a better story.

By 'expansion', yes we did want more Nanos and more areas, but not like this. We want more NON-code Nanos, cause the code Nanos are just too easy! You type in a code, done.

Nano Missions add a little challenge!

Plus, we want more higher-lvl missions and items, cause you don't get a lot of lvl 36 items put into the game anymore.

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