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 Project: REVIVE

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PostSubject: Project: REVIVE   Tue Apr 03, 2012 5:06 pm

First topic message reminder :

A member signed up recently on the dA's FusionFall Fan Club page and posted this comment about a Project for the FusionFall community. I took a look at it...........and......well......

Me Gusta.
Muy, muy, MUCHO.


The link that they provided took me to FusionFall Central, where they were originally talking about this so called project. Good of them to NOT spread the news because that shtuff would have been PLENTY HELPFUL forever and a day ago....but alass, I digress.

The Thread poster hosted up this PDF of a letter to petition FusionFall to Give attention back to the game and work on new ideas that players want to see.
Here is the Link to the document online:

https://docs.google.com/document/d/11JMYTY2ACn6SN5vjNk0jaA5CBey6GG_b1BKaqrOHXhA/edit


I merely just skimmed it and from what I saw, one, this person isn't some random kid putting together a heartfelt letter to send to Gringon to ask them to "Care again and stuff 'cause fusionfol is the best lol." Nope. We got Indentions, Bullets, Fully formed and cohesive thoughts and that alone impressed me.

Two, the person makes some good points about having the Barber Shop, PvP, and a new Weapon: The Gauntlet.

And Three. PvP man.

PvP. That is what happened to the Dinosaurs. And a Gauntlet. With Fried eggs and the power of a Thunderstorm all wrapped up inside 4 Powercells on each of your knuckles.

I mean c'mon. Its fun to punch things as big as a house to death in front of Level 4 players but just the mere fact of having something shiny and explosive to do it with is so much better.


Anyways, I was in a rare mood when I made this message so excuse my lunacy. Check out the PDF and tell me what you think.

Oh did I mention that this person didn't make a single mention about having "Pets?" Kudos to that guy because seriously If I heard another kid say that FusionFall should "so tootally have pets and houses because they r cool" I was seriously going to spam the URL to FreeRealms all over any account that I find of theirs...and their Face. If I find them.

(Wow. I really AM in a rare mood.....)

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PostSubject: Re: Project: REVIVE   Fri Nov 30, 2012 11:41 am

Oliver Zombieweasel wrote:
thefusescape wrote:
The future cannot come back. The timestream itself changed from us veterans. We warned them thus protecting earth from that outcome. Kind of what hte xmen did in days of future past.

Then let's go back in time before the invasion, and tell them it was a lie! Or something.

The FF team shouldn't have deleted the Future, cause it added a better story.

By 'expansion', yes we did want more Nanos and more areas, but not like this. We want more NON-code Nanos, cause the code Nanos are just too easy! You type in a code, done.

Nano Missions add a little challenge!

Plus, we want more higher-lvl missions and items, cause you don't get a lot of lvl 36 items put into the game anymore.
agreed

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PostSubject: Re: Project: REVIVE   Sat Dec 01, 2012 1:23 am

But the future ceasing to exist was part of the story line. Those Worm holes are sending messages from a different future.
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PostSubject: Re: Project: REVIVE   Sat Dec 01, 2012 3:39 am

thefusescape wrote:
But the future ceasing to exist was part of the story line. Those Worm holes are sending messages from a different future.

True, but I still felt the Future added more story to the game. New players who talk to some NPCs who mention you being in the Time Machine incident won't understand it.

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PostSubject: Re: Project: REVIVE   Sat Dec 01, 2012 6:01 am

Easier to change the phrases. Plus I got some info out of Luther awhile back (he was high which pretty much made him brain dead and he was spurting out truth) He said that 1. the new future was being worked on and he said the monsters are much stronger. 2. that mad was in the mode of being cancelled allegedly. and I frogot the rest.
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PostSubject: Re: Project: REVIVE   Sat Dec 01, 2012 6:11 am

Speaking of phrases, I think the team should change every mention of the Omnitrix to the Ultimatrix.

Yes, I know Azmuth has the Ultimatrix now, and Ben has the finished Omnitrix, but you have to rescue Ultimate Swampfire in one of the Alien Abductions missions. And the Omnitrix hasn't got the DNA of the Ultimates, thus Ben can't use them anymore.

The only way that I can think of that the Omnitrix will have Ultimates is if the Vaxasaurians, Necrofriggians, Sonorosians, Methanosians, Aburian Pelarotas and Arachnachimps were in over 1000 years of war, thus those species evolving into their Ultimate versions.

I doubt that would happen to the Aburian Pelarotas, since their planet was destroyed by a giant tick-like alien over 6 years ago. Meaning Cannonbolt is the last Aburian Pelarota in the galaxy.

Wow, I'm more of a nerd than I thought! Shocked

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PostSubject: Re: Project: REVIVE   Sat Dec 01, 2012 7:58 am

U should be proud that your a nerd Razz

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PostSubject: Re: Project: REVIVE   Sat Dec 01, 2012 12:31 pm

thefusescape wrote:
Easier to change the phrases. Plus I got some info out of Luther awhile back (he was high which pretty much made him brain dead and he was spurting out truth) He said that 1. the new future was being worked on and he said the monsters are much stronger. 2. that mad was in the mode of being cancelled allegedly. and I frogot the rest.

None of that is true.
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PostSubject: Re: Project: REVIVE   Sat Dec 01, 2012 12:39 pm

Wilttilt wrote:
thefusescape wrote:
Easier to change the phrases. Plus I got some info out of Luther awhile back (he was high which pretty much made him brain dead and he was spurting out truth) He said that 1. the new future was being worked on and he said the monsters are much stronger. 2. that mad was in the mode of being cancelled allegedly. and I frogot the rest.

None of that is true.

The Chosen One has spoken!

Besides, Fusescape, it's Luther we're talking about. LUTHER!

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PostSubject: Re: Project: REVIVE   Sun Dec 02, 2012 8:31 am

True.

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PostSubject: Re: Project: REVIVE   Mon Dec 03, 2012 6:27 am

Ah, the future. I remember it like it was yesterday.
I always hated it! (three internets for whoever gets the reference).

In all seriousness, if the future was brought back it'd probably be worse. The new tutorial just flaunts the new characters and such, and a new tutorial mode/future would just flaunt some of the newer shows, which are allegedly 'sucky and uninspired'.

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PostSubject: Re: Project: REVIVE   Sun Dec 09, 2012 1:18 pm

There should be a special race (you must travel on foot) with 50 players.Where you have to grab two flags from each location starting at Numbuh 2 in sector V ending at EDD in peach creek commons. Winner gets a vehicle for life, a super rare Anti-Fuse nano, Anti- Fusion Gear (blue), and and lvels up 5 times.

World Grand Prix:!:
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PostSubject: Re: Project: REVIVE   Mon Dec 10, 2012 12:55 am

That could probally be an event

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PostSubject: Re: Project: REVIVE   Wed Feb 06, 2013 2:54 pm

Wow. I can't believe nobody's said anything for a while. Well, I was on the website LEGO Cuusoo and got the idea for a FusionFall set. Sadly, I had to abandon it due to difficulty. These sets would be huge. In other words, they would have to be about 7 feet tall in order to be in correct scale. For example, the Dexlabs building. Why am I telling you guys about this? I have a feeling that in ways like this, we could help spread the word of Project: Revive. Even little things like telling friends could bring it to attention. Sadly, due to circumstances, I cannot upload the minifig I designed of Ben. If this project had made it to idea stage, I would've been able to tell about P:R. We need to spread the word if CN's going to bring this up. If we do, we may just be able to get our game back. More item designs are being made.
Thanks, Awesome Lizardcomet.
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PostSubject: Re: Project: REVIVE   Wed Feb 06, 2013 2:59 pm

I guess project revive is gone,
I mean wilt's friend with alien x quit the dude who was makin game with him he sold his alien x account,
dont even know if wilt cares
or if fusion fall cares

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PostSubject: Re: Project: REVIVE   Wed Feb 06, 2013 3:38 pm

Well, just because one is gone doesn't mean the other will go for sure. We need to keep going strong. The game is a great project that CN did. If Wilt says so, then the project is down. I don't know about you, but I'm waiting until he says so. He is the one running it, and he must make the final decision.
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PostSubject: Re: Project: REVIVE   Wed Feb 06, 2013 3:43 pm

Heres a thread i havent seen in a while Too Funny

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PostSubject: Re: Project: REVIVE   Wed Feb 06, 2013 3:54 pm

Awesome Lizardcomet wrote:
Well, just because one is gone doesn't mean the other will go for sure. We need to keep going strong. The game is a great project that CN did. If Wilt says so, then the project is down. I don't know about you, but I'm waiting until he says so. He is the one running it, and he must make the final decision.

Project Revive has been inactive for sometime now.
I don't know all the details, but it way remain that way.
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PostSubject: Re: Project: REVIVE   Thu Feb 07, 2013 9:23 am

Gotta admit, kinda lost respect for Ty even before he called it quits with Project: R..

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PostSubject: Re: Project: REVIVE   Thu Feb 07, 2013 9:25 am

Dexter wrote:
Gotta admit, kinda lost respect for Ty even before he called it quits with Project: R..

And why's that...?



Wow, who needs Coop, Woody, Ben or Edd when you've got Rupin to do all the emotions for you? Razz

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PostSubject: Re: Project: REVIVE   Thu Feb 07, 2013 9:28 am

I know everyone's totally against this, but I still kind of think Ty did what he did to the NPCs on purpose. See, I'm not a big fan of monopolizing.

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PostSubject: Re: Project: REVIVE   Thu Feb 07, 2013 9:33 am

Dexter wrote:
I know everyone's totally against this, but I still kind of think Ty did what he did to the NPCs on purpose. See, I'm not a big fan of monopolizing.

I think everyone thought he did it on purpose after they saw the vide lol.
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PostSubject: Re: Project: REVIVE   Thu Feb 07, 2013 9:34 am

Dexter wrote:
I know everyone's totally against this, but I still kind of think Ty did what he did to the NPCs on purpose. See, I'm not a big fan of monopolizing.

True... but he's not the only one who knows how to do that.

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PostSubject: Re: Project: REVIVE   Thu Feb 07, 2013 9:39 am

Dexter wrote:
I know everyone's totally against this, but I still kind of think Ty did what he did to the NPCs on purpose. See, I'm not a big fan of monopolizing.
Very true what oli said.People decided to abuse it though.His only fault was making the video very well knowing people would abuse it

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PostSubject: Re: Project: REVIVE   Thu Feb 07, 2013 9:43 am

Unless there's proof that they taught themselves, I believe Ty is at fault for even telling anyone.

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PostSubject: Re: Project: REVIVE   Thu Feb 07, 2013 9:48 am

Well, for now let's just find out how to player-kill, find out who's doing this, kill them, go to the nearest Resurrect 'Em and then...

SPAWN KILL!!!!


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PostSubject: Re: Project: REVIVE   Thu Feb 07, 2013 12:18 pm

Dexter wrote:
Unless there's proof that they taught themselves,

Most likely, but they had to learn from somewhere..
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PostSubject: Re: Project: REVIVE   Sat Feb 09, 2013 6:04 am

@Wilttilt I know it isn't true but that is what he said

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PostSubject: Re: Project: REVIVE   Sat Mar 09, 2013 4:13 pm

So, I'm guessing this forum is dead Crying or Very sad
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PostSubject: Re: Project: REVIVE   Sat Mar 09, 2013 6:07 pm

WAIT WHAT!?

I take that as a Grade A insult Good Sir!

This forum site is
MOST CERTANTLY NOT DEAD!!

Did you even check the timestamps on the most recent Threads???

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PostSubject: Re: Project: REVIVE   Sat Mar 09, 2013 6:18 pm

I was a little dead, and then i got better! :L

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PostSubject: Re: Project: REVIVE   Sat Mar 09, 2013 6:22 pm

AusiSniper wrote:
I was a little dead, and then i got better! :L
On the battle threads, you've missed a xtreme chunkload of what's been going on. If you still battle, then a lot has changed since the last time you were on..

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PostSubject: Re: Project: REVIVE   Sun Mar 10, 2013 1:22 am

KibouSN wrote:
So, I'm guessing this forum is dead Crying or Very sad
HAW HAW HAW HAW HAW HAW.
That's funny lol.
Wait....you didn't check how many members/ online members, guests, posts, recent post times, etc.
we have here, did ya?
Welcome to the forum! It's most definitely not dead.

If you need any help, don't hesitate to ask.
We're one of the most active FusionFall forums on the internet currently.
Enjoy your stay! lol!

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PostSubject: Re: Project: REVIVE   Sun Mar 10, 2013 7:46 am

KibouSN wrote:
So, I'm guessing this forum is dead Crying or Very sad
You got me tight Misery

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PostSubject: Re: Project: REVIVE   Sun Mar 17, 2013 3:40 am

yep.....

hopefully this project works....

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PostSubject: Re: Project: REVIVE   Sun Mar 17, 2013 3:42 am

Bo Ajaxbaboon wrote:
yep.....

hopefully this project works....

You didn't read through the recent works, did you...?


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PostSubject: Re: Project: REVIVE   Sun Mar 17, 2013 6:47 am

not really......

lol i just read the title oops Sad

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PostSubject: Re: Project: REVIVE   Sun Mar 17, 2013 6:57 am

Dont mind him. I feel the Project is woth fighting for as long as there is at least ONE person there to fight for it. Happy2

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PostSubject: Re: Project: REVIVE   Sun Mar 17, 2013 7:03 am

Undelos wrote:
Dont mind him. I feel the Project is woth fighting for as long as there is at least ONE person there to fight for it. Happy2


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No time!



PostSubject: Project R   Sun Mar 24, 2013 3:50 pm

Guys! Guys! GUYS!!!!!! It's Awesome!

FusionFall: Heroes is coming on the 25th!

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PostSubject: Re: Project: REVIVE   Mon Mar 25, 2013 12:49 am

No time! wrote:
Guys! Guys! GUYS!!!!!! It's Awesome!
You've played it? Shocked
I'll check it out soon.

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PostSubject: Re: Project: REVIVE   Mon Mar 25, 2013 1:57 am

No time! wrote:
Guys! Guys! GUYS!!!!!! It's Awesome!

FusionFall: Heroes is coming on the 25th!

TRAITOR!



Meh, I'll probably check it out, too.

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PostSubject: Re: Project: REVIVE   Mon Mar 25, 2013 4:16 am

It's not a terrible game, but if you're expecting FusionFall 2, you're gonna be disappointed.
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PostSubject: Re: Project: REVIVE   Mon Mar 25, 2013 5:07 am

Meh :sigh: I will try it but i am not expecting some spectacular thingy :sigh:

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PostSubject: Re: Project: REVIVE   Mon Mar 25, 2013 10:08 am

I'm not a traitor, I'm just excited for these possible updates:

Unused monsters

Mordecai, Gumball, Fionna, Cake, Rigby, etc.

ACTUAL UPDATES!
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PostSubject: Re: Project: REVIVE   Mon Mar 25, 2013 10:11 am

You didn't read what I said under the picture, did you?


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PostSubject: Re: Project: REVIVE   Mon Mar 25, 2013 10:15 am

Great now you bring out the squidward in oli lol!

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PostSubject: Re: Project: REVIVE   Mon Mar 25, 2013 10:17 am

I'm gonna try it tomorrow may God make the game awesome

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PostSubject: Re: Project: REVIVE   Mon Mar 25, 2013 10:22 am

°«©РwŃź0Ŕ®»™ wrote:
Great now you bring out the squidward in oli lol!
O RLY?

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PostSubject: Re: Project: REVIVE   Mon Mar 25, 2013 10:49 am

Mother of Seriously I wanna be a spongey charecter :drunken:

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PostSubject: Re: Project: REVIVE   Thu Mar 28, 2013 2:10 pm

I did.
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