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 NanoCom X: A New Way to Play

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PostSubject: NanoCom X: A New Way to Play   Thu Jun 27, 2013 6:54 pm

Give this a good read, folks.

http://fusionmodhq.com/news/topics/t44.php



I'll be glad to answer questions.

What do you think?

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PostSubject: Re: NanoCom X: A New Way to Play   Thu Jun 27, 2013 9:39 pm

Nanocom X seems like a great idea Dex can't wait to see the features in action and chat going again cheers

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PostSubject: Re: NanoCom X: A New Way to Play   Thu Jun 27, 2013 9:43 pm

What does it involve?
Is it an iFrame, popup window, overlay plugin, Unity-coded application, etc.?

And who's involved in this project?
Anyway, sounds very interesting. Bloo Dance

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PostSubject: Re: NanoCom X: A New Way to Play   Fri Jun 28, 2013 2:18 am

XLR8 147 wrote:
And who's involved in this project?

Looking at the name, I have an idea... LIES

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PostSubject: Re: NanoCom X: A New Way to Play   Fri Jun 28, 2013 3:48 am

dex7322 wrote:
What do you think?



Do we HAVE to find the words??

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PostSubject: Re: NanoCom X: A New Way to Play   Fri Jun 28, 2013 4:34 am

Question, how is it going to work? Like would it act as the normal chat that was on fusionfall or?
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PostSubject: Re: NanoCom X: A New Way to Play   Fri Jun 28, 2013 5:43 am

whatever this is exactly, keep working on it SoHappy

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PostSubject: Re: NanoCom X: A New Way to Play   Fri Jun 28, 2013 5:47 am

Always suprising us, Jake. '-'

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PostSubject: Re: NanoCom X: A New Way to Play   Fri Jun 28, 2013 6:33 am

Better than Wilttilt.

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PostSubject: Re: NanoCom X: A New Way to Play   Fri Jun 28, 2013 8:44 am

^ Bored

Glad to see some progress.Keep it up Wink

As for me what has it been 3 months? I need to get back in game Smile

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PostSubject: Re: NanoCom X: A New Way to Play   Fri Jun 28, 2013 9:57 am

There's gong to be a test simulation tonight for Nanocom: X. Only way to participate in it is if your a member so ya better sign up. Cookie

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PostSubject: Re: NanoCom X: A New Way to Play   Fri Jun 28, 2013 11:11 am

Super Angryrex wrote:
There's gong to be a test simulation tonight for Nanocom: X. Only way to participate in it is if your a member so ya better sign up. Cookie
I can't even enter to the page Jelous

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PostSubject: Re: NanoCom X: A New Way to Play   Fri Jun 28, 2013 11:18 am

It's delayed.

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PostSubject: Re: NanoCom X: A New Way to Play   Fri Jun 28, 2013 12:09 pm

Sometimes I ask myself, what if the ff staff stopped working on the game because they saw how the players always had a way to find something to do in the game, or saw how they liked all the things the game already had and knew most of them wouldn't quit that easily, and then thought to themselves,  these players can modify the game and make their own events, they don't need events and fun,  fun is for people who play other mmos.


pretty much not the case, but that'd be pretty funny if that's what the ff team thought.
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PostSubject: Re: NanoCom X: A New Way to Play   Fri Jun 28, 2013 12:20 pm

Nanocom X and Critical X Any correlation? Troll Face

And you never know.But than again it is weird to hear a dev team make a game for exploits Smile

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PostSubject: Re: NanoCom X: A New Way to Play   Fri Jun 28, 2013 12:45 pm

@super angryrex... theres gonna be a test run tonight? anymore info on that? specific info... time and where has this been said?

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PostSubject: Re: NanoCom X: A New Way to Play   Fri Jun 28, 2013 12:53 pm

New screenshot...



Yup.

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PostSubject: Re: NanoCom X: A New Way to Play   Fri Jun 28, 2013 1:37 pm

Sweet. I think.


Been in game pretty much all day...........just waiting for the test run to start.

Also been hunting outside of my safezone. Turns out that even though you're Level 20, Level 23 monsters dont really give you too much trouble.....

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PostSubject: Re: NanoCom X: A New Way to Play   Fri Jun 28, 2013 2:14 pm

This is awesome thanks man, if its not much to ask who is making this?
Besides you..

Sorry I just dont want to be key logged - no accusing I am just worried lol.Ninja

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PostSubject: Re: NanoCom X: A New Way to Play   Fri Jun 28, 2013 2:26 pm

Lol the key logging questions are going to start when this launches Sad

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PostSubject: Re: NanoCom X: A New Way to Play   Fri Jun 28, 2013 4:15 pm

Undelos, I had forgotten to post here saying that the test was delayed...

My apologies. Sad

@Zeroknight: Me.... Yup.

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PostSubject: Re: NanoCom X: A New Way to Play   Fri Jun 28, 2013 4:47 pm

Aww. Okay. Take your time then.

Keep us posted then!

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PostSubject: Re: NanoCom X: A New Way to Play   Fri Jun 28, 2013 4:50 pm

Just you?
ok sounds good,
I guess ima download it when launched.
Cant wait Wink

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PostSubject: Re: NanoCom X: A New Way to Play   Sat Jun 29, 2013 12:07 am

Lol well I think eperty is going to abandon us when he sees this thread Troll Face

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PostSubject: Re: NanoCom X: A New Way to Play   Sat Jun 29, 2013 3:24 am

NanoCom X has been opened to the public. However, select players are reporting that the game will not run. I am currently investigating as to why this is, but until then, and if it works for you, enjoy!

http://fusionmodhq.com/play/index.php

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PostSubject: Re: NanoCom X: A New Way to Play   Sat Jun 29, 2013 5:21 am

Magnavox forgot to spill the beans on how to login.Rolling Eyes 

For those that want to try this out, he registered your in game name that you put on your FusionMOD profile.
If you click on your FusionMOD profile, you will not only be able to find your registered In Game name, but you will also find your Pass key.

EDIT: I misspoke. I cant log in either....

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PostSubject: Re: NanoCom X: A New Way to Play   Sat Jun 29, 2013 10:32 am

Jake thinks the issue is patched so I think he's asking for another test run.

Anyone willing???

(P.S: I double post whenever I want. I just choose to do it sparingly.)

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PostSubject: Re: NanoCom X: A New Way to Play   Sat Jun 29, 2013 12:15 pm

Lol well that's going to attract members for chat.., Wink

And undelos not on a computer atm sorry Smile

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PostSubject: Re: NanoCom X: A New Way to Play   Sat Jun 29, 2013 12:36 pm

I've been using Nanocom: X since like 3:00 PM today. Its pretty legit.

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PostSubject: Re: NanoCom X: A New Way to Play   Wed Jul 03, 2013 3:10 am

Well, I think I'll check this out. Oh, and I finally took the liberty to create an account on FMHQ.

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PostSubject: Re: NanoCom X: A New Way to Play   Wed Jul 03, 2013 5:23 am

lol!

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PostSubject: Re: NanoCom X: A New Way to Play   Wed Jul 03, 2013 6:02 am

°«©РwŃź0Ŕ®»™ wrote:
lol!

What's so funny?


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PostSubject: Re: NanoCom X: A New Way to Play   Wed Jul 03, 2013 4:22 pm

Hmm, so this is only for registered members of that particular community?

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PostSubject: Re: NanoCom X: A New Way to Play   Wed Jul 03, 2013 4:39 pm

Yes

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PostSubject: Re: NanoCom X: A New Way to Play   Wed Jul 03, 2013 4:40 pm

One last surprise for everyone here at Xtreme before I officially announce it's bug-free launch tomorrow.



To answer your question, Dr.Snake, the chat feature is for members-only, but the interface itself and all upcoming features will be available to non-registered members.

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PostSubject: Re: NanoCom X: A New Way to Play   Wed Jul 03, 2013 5:20 pm

That's pretty cool. Thanks.

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PostSubject: Re: NanoCom X: A New Way to Play   Wed Jul 03, 2013 5:25 pm

@ MagnavoX:

.PNG Plz???

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PostSubject: Re: NanoCom X: A New Way to Play   Wed Jul 03, 2013 5:28 pm

LIES Sometimes I wonder what your true intentions are Undelos...

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PostSubject: Re: NanoCom X: A New Way to Play   Wed Jul 03, 2013 7:06 pm

Twisted Evil 

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PostSubject: Re: NanoCom X: A New Way to Play   Thu Jul 04, 2013 1:51 am

The launch is tommrow and I forgot my laptop charger in ny.,,,amazing Seriously

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PostSubject: Re: NanoCom X: A New Way to Play   Thu Jul 04, 2013 10:03 am

Hate to make matters worse for you Target, but...

http://fusionmodhq.com/news/topics/t45.php

Thanks go out to everyone who participated in the test runs.

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PostSubject: Re: NanoCom X: A New Way to Play   Thu Jul 04, 2013 10:16 am

Hey dex,
I logged in on FF and clicked play on nano x com and it plays the fusionfall trailer thing and it pauses at a black screen, is this a glitch?
Cant play

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PostSubject: Re: NanoCom X: A New Way to Play   Thu Jul 04, 2013 10:25 am

Zeroknight wrote:
Hey dex,
I logged in on FF and clicked play on nano x com and it plays the fusionfall trailer thing and it pauses at a black screen, is this a glitch?
Cant play
did you try just skipping the trailer

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PostSubject: Re: NanoCom X: A New Way to Play   Thu Jul 04, 2013 10:31 am

Yeah there should be a continue button under it or click the reset button to skip it

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PostSubject: Re: NanoCom X: A New Way to Play   Thu Jul 04, 2013 10:45 am

Idk where skip is

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PostSubject: Re: NanoCom X: A New Way to Play   Thu Jul 04, 2013 10:50 am

Zeroknight wrote:
Idk where skip is
directly at the bottom of the screen area, it says continue

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PostSubject: Re: NanoCom X: A New Way to Play   Thu Jul 04, 2013 12:29 pm

Hm..
yep its glitched :/
well im sure it has other glitchs but once fixed please tell us cuz its un playable for me at the moment.
It shows trailer and continue then stops at a black screen lol

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PostSubject: Re: NanoCom X: A New Way to Play   Thu Jul 04, 2013 12:33 pm

Shizkakes Seriously

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PostSubject: Re: NanoCom X: A New Way to Play   Thu Jul 04, 2013 1:48 pm

I'll have to give this a try.

Is anyone else having the same problem Zeroknight is having?

@Zeroknight Have you posted the glitch in their forums?

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PostSubject: Re: NanoCom X: A New Way to Play   Fri Jul 05, 2013 1:45 am

Lol I didn't even see oli post :/

You finally made a account there after like 3 years Troll Face

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PostSubject: Re: NanoCom X: A New Way to Play   Today at 9:12 am

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