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 Project Us

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PostSubject: Project Us   Thu Jul 11, 2013 4:31 am

 If Fusionfall has no developers maybe we should work for CN for free. We may be able to talk CN into doing so. We can use the free program Unity and the full edition if you have it. We may be able to host it our selves if CN allows. If not we will start a kickstarter or indiegogo to buy the rights to it. So come on.




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PostSubject: Re: Project Us   Thu Jul 11, 2013 5:47 am

so your saying we work for CN our favorite game for free? COUNT ME IN well if its possible

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PostSubject: Re: Project Us   Thu Jul 11, 2013 6:01 am

That would be pretty awesome if we can count me in!

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PostSubject: Re: Project Us   Thu Jul 11, 2013 6:06 am

So....You want to try to get Cartoon Network to hand over a game they paid quite a large sum of money for....so that all us experienced coders, designers, etc....to continue it for free.....

Nah, totally excellent idea that isn't farfetched or literally insane.
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PostSubject: Re: Project Us   Thu Jul 11, 2013 6:47 am

Well, despite captain Sarcasm's witty retort.........I agree with him.


None of us except for The Cap't here knows C#.
And If you dont even know what a C# is, you dont have much hope for doing much with the game.


BUT! not trying to be a nay-sayer here.

What you would honestly need here to even consider baking up an idea for this would be ONE: a Team of Coders that are experienced in C#.

The Cap't here knows quite a bit in C# but Game building and maintenance takes alot of effort and more than just one person. Granted, one person CAN do it.................but you'll just be stuck in the "Fez" situation where the game is coded by one person and the release date just keeps getting pushed back over an expanse of years to the point where even the most dedicated followers of your genius doubt you'll EVER release the game.


TWO: you'll need to set yourself up as a company Cartoon Network would want to hand their property off to.

This isn't as farfetched as you would think............seeing as how CN would still retain rights over the initial property and just ALLOW you to keep building on their property and maintaining it. This is how Funimation, Vizmedia, and all other dubbing companies deal with all their Anime rights I like to believe.

But I dont think they'll be willing to do business with a rag-tag group that doesnt have any gaming experience under their belt. Maybe if Experienced coders were apart of your team and some other stuff I cant seem to think of right now, it probably would aid into you getting a license to continue their game.............under their watchful eye of course.


THREE: All of the Game's maintenance in between


If hurdle A and Hurdle B were to be hopped and you find yourself as the proud owner of a license to continue FusionFall, You'll need some funds to put into the game.

I'm sure CN wouldn't mind giving the new company its servers and Game files.
But as far as paying for Bandwith, internet fees, and any other fees that comes with supporting a game with a new influx of 1,500+ new clients, you'll need alot more dough
(cash,money,denero) Than you currently have. Hypothetically assuming that you got a team of 7-9 people to help with the game, we would all need to have jobs that pull in a sizeable ammount of income for the upkeep, fees, and bills.


So, yeah. Not naysaying at all.

Just telling you what I know you'll need in hopefully the most unbiased way possible.
If you are able to somehow make it work, then may the force be with you.

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PostSubject: Re: Project Us   Thu Jul 11, 2013 7:36 am

1. I DO know what c# is.

2. The reason I have this post is to get this team together.

3. I may start a kickstarter or indiegogo to raise money.

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PostSubject: Re: Project Us   Thu Jul 11, 2013 7:41 am

can you like...NOT QUOTE EVERYTHING Rage Rant 

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PostSubject: Re: Project Us   Thu Jul 11, 2013 7:49 am

Why not?

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PostSubject: Re: Project Us   Thu Jul 11, 2013 7:54 am

ozdyck3 wrote:
Why not?
because we have a rule here against that, because really large posts take up a lot of space, quoting them takes more

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PostSubject: Re: Project Us   Thu Jul 11, 2013 7:58 am

Hold your horses there cowboy. He's new so he wouldnt have known.

Login, if you want to respond to what anyone has said without creating such a big post, simply put @(name of person)

so it would be like this:

@Login: This is how to do a small response post.

This way you dont stretch the size of the thread. No one really likes scrolling all the way down anyone's quoted post just to read that the person quoting the other person just responded "I agree."


Lots of wasted space dont you think???

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However I cant gurantee that I will get them finished fast..........or at all.
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PostSubject: Re: Project Us   Thu Jul 11, 2013 8:00 am

Thanks.
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PostSubject: Re: Project Us   Thu Jul 11, 2013 8:06 am

Undy, i don't have any horses, wanna sing "That's my Horse" with me Evilz 

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PostSubject: Re: Project Us   Thu Jul 11, 2013 8:30 am

@Dragoon....
LOOOOL!

@Undelos, every thread needs an Undelos post. Seriously
You bring some ideas I didn't think of, Undelos.

In my opinion, realistically, the best WE can do is just user generated content.
Mostly graphics and ideas. That's about it really.
Coding is the fundamental part of the game development process unless you just use
prefabs and other pre-made materials.

But most good games do require some new coding, sadly.

The best possibility for FF I can currently think of is waiting
for months and months for the advert money to stack up enough to pay a small, relatively cheap development
team to get to work. I don't know anything about CN's income
at all so I really can't say how likely it is.
But it has been like 2 years or something since the last update so I don't know what to tell you.
There's always hope I guess. Bored

I wonder.....Wiltilt, perhaps me, you Drazil Austin (if he still does this kinda thing)
and others who know the Unity engine enough, we could somehow help others
(with video tutorials and perhaps downloadable startup kits) understand the engine
and quickly start making stuff.

Even if there's a lack of coding (prefabs will only be able to bridge the gap to a moderate extent)
things like custom made animations, texture work, etc. can sort of make up for it.

Look at Wiltilt's game, it's not bad. We can work with that sort of level.
It's playable. And with enthusiastic players with some form of talent (graphics, animation, 3d modelling, etc.)
we can make little projects....

Ahh who am I kidding, I don't have time for this lol, I have to study for next year!!
*Runs in panic*

I need to get that university science scholarship. Seriously

Let's be honest, most of us aren't even 18....
We don't have enough experience or time for this stuff.
If you're 16...STOP. Just forget gaming, you have the opportunity to
get all A*s in your GCSEs, A levels and possibly your university degree.

I'm just trying to be sensible. Such a young team isn't going to accomplish much.

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PostSubject: Re: Project Us   Thu Jul 11, 2013 8:36 am

Lol doubt it's going to happen . Actually not even doubt I know Seriously

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PostSubject: Re: Project Us   Thu Jul 11, 2013 8:39 am

@Pawnzor....

lol!

How many times on this forum has someone said
'HEY YOU GUISE! LET'S MAKE A UNITY GAME!!'

6 months later....

So how's the game?
What game? Ed Hungry lol!

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PostSubject: Re: Project Us   Thu Jul 11, 2013 8:40 am

I suggest we all go to the contact us section on Cn.com and just send them long emails with our ideas and suggestions on what they should do with the game. Im assuming most of you probably already did this but we should try one more, because i know there listening why would they turn chat off prob 'cuz a parent complained about inapropiate language in the game. So if everyone just sends them a wave of emails there bound to listen. Im not telling everyone to send like 50 emails a day im just saying send them 1 LOOONNGGG email discussing your ideas ect. and Undelos i know you have some great ideas so does everyone else so just share them with CN one more time. :bananalama: Awesome  (sorry for spelling errors i was rushing)

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PostSubject: Re: Project Us   Thu Jul 11, 2013 8:51 am

The thing is, most of our ideas may be creative and such but
99% of them will just be over the top and impractical to implement into FusionFall.

Even more of a problem, I don't think they can do much with FusionFall at the moment
in terms of updating or even changing ANYTHING in the game since they haven't
made ANY changes to the game for like 2 years. (Not including 'maintenance', occasional character re-location help
and the chat change. )

For the next step, CN needs to tell us what's going on. Either that, or they could just get a
new team. (They'd need the money though.)

People may assume that this is CartoonNetwork, that they're probably very very very rich....
But the reality is, money management isn't as simple as that.
The whole corporation may be filthy rich but this money is seriously divided
into things like shares, paying for staff, rights to cartoons and even specific characters.

The web team probably won't want to play around with FF unless they're sure
that they can A. pay for a dev team and B. get enough in return. I.E. enough traffic and interest in FusionFall.

Plus they got other projects and stuff.
Don't know what else to say. Misery

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PostSubject: Re: Project Us   Thu Jul 11, 2013 10:34 am

@ X looooooool "Hey let's work on a game called fusionfall 2"

*Hypes it up for the next 2 years*

Ok guys so over these 2 Years I have made....fusionfall heroes Troll Face

Guys we gotta differentiate reality from fantasy.

Let's just enjoy the game while we have it and make the memories that will count for the future

Face it we all are going to drift away from this game eventually.

I absolutely LOVE all of undelos ideas but I know CN won't listen to undelos and other kids.

They believe the game is dead and what can I say? It is :/

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PostSubject: Re: Project Us   Thu Jul 11, 2013 10:50 am

undefined wrote:

They believe the game is dead and what can I say? It is :/
If it's dead then why is there a community? If it is dead why are we here on this forum?

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PostSubject: Re: Project Us   Thu Jul 11, 2013 10:54 am

Players believe the future for the game is dead. We, on the other hand, still like the game and appreciate it for what it is.

Dont worry bud. You're preaching to the choir.
Most here haven't given up on the game.

It's just that all enthusiasm that you are putting into this, we've already been through.

Can't blame us if we feel a bit discouraged.......

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PostSubject: Re: Project Us   Thu Jul 11, 2013 10:58 am

undefined wrote:

Can't blame us if we feel a bit discouraged.......[/size]

 keep courage. Come on. One more shot. I want this game to survive. It's been my fav game for years. I went as Fusion Dexter for Halloween when I was younger.

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PostSubject: Re: Project Us   Thu Jul 11, 2013 10:59 am

"The Game isn't over 'till the players quit"

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PostSubject: Re: Project Us   Thu Jul 11, 2013 11:00 am

Venitos wrote:
"The Game isn't over 'till the players quit"

 Words well spoken.

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PostSubject: Re: Project Us   Thu Jul 11, 2013 11:04 am

and "Winners Never Quit and Quitters always Quit."

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PostSubject: Re: Project Us   Thu Jul 11, 2013 11:08 am

Dragoongamer86 wrote:
and  "Winners Never Quit and Quitters always Quit."

 Other very good saying. The only problem is that we don't do that. We need to.

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PostSubject: Re: Project Us   Thu Jul 11, 2013 11:10 am

Welp good luck to you man getting ideas started is a pain in the Rant  .Every idea is worth a shot so in the end even the world hopeless has the word Hope in it.Ideas are great but sadly all of them can not succeed. Yea I hope the game survives its just with the options at hand... the future looks as bright as a dying sun Cool .Blinding at first but then slowly the light slips out into the distance.

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PostSubject: Re: Project Us   Thu Jul 11, 2013 11:19 am

ozdyck3 wrote:
I went as Fusion Dexter for Halloween when I was younger.

Oh?

Sweeeeet.....Twisted Evil 


You speak as though you're 14 or older. I'm kinda impressed.
Wellz........In my long stay as a byproduct of the interw3bs, I have long since learned that somethings that were cast out due to obsurity, became popular again due to the power of the internet.

Take for instance He-Man.
Most know this cartoon as that one show that you may have watched when you were younger but now you cant exactly remember it since you have to go and change your baby's diapers.

However, 3,212,020 million People know it as:



Wild Thornberrys?

WARNING: may be a little inappropriate:
 


How about Half Life??




Point I wanna make is, It has to be more than JUST a FusionFall vid. I think if it offered something else for viewers to watch this for then the popularity will return.

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PostSubject: Re: Project Us   Thu Jul 11, 2013 11:29 am

Undarque wrote:
ozdyck3 wrote:
I went as Fusion Dexter for Halloween when I was younger.

[size=16]Oh?

Sweeeeet.....Twisted Evil 


You speak as though you're 14 or older. I'm kinda impressed.
Yes I speak as it but im younger than 14

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PostSubject: Re: Project Us   Thu Jul 11, 2013 1:13 pm

i will do whatever it takes but some training is required (yea saw the other posts)

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PostSubject: Re: Project Us   Thu Jul 11, 2013 1:29 pm

Director Shark wrote:
i will do whatever it takes but some training is required (yea saw the other posts)

 same here

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PostSubject: Re: Project Us   Thu Jul 11, 2013 1:37 pm

Should I agree as well?

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PostSubject: Finaly   Thu Jul 11, 2013 5:15 pm

Yes.Bloo Dance :bananalama: :bananalama: :bananalama: .Someone who understands me.He is right.If CN cant work we should work.Using UDK or any other game engine we present the ideeas to CN and all they have to do is to insert them in the game.And FF wil not be only updated it will be as how WE like.I support this guy.(one problem:COPYRIGHT.I am not sure we can do it legal...
but who cares:bananarock: BananaRock BananaRock BananaRock BananaRock
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PostSubject: Re: Project Us   Thu Jul 11, 2013 5:49 pm

XLR8 147 wrote:
I wonder.....Wiltilt, perhaps me, you Drazil Austin (if he still does this kinda thing)
and others who know the Unity engine enough, we could somehow help others
(with video tutorials and perhaps downloadable startup kits) understand the engine
and quickly start making stuff.

 Drazil Austin is really busy in college, and I'm about to be as well, so I think it would just be you and "others."
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PostSubject: Re: Project Us   Thu Jul 11, 2013 6:14 pm

Work for CN... Im freaking 13... I'm not quite ready I guess •_•

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PostSubject: Re: Project Us   Thu Jul 11, 2013 8:04 pm

Blue Fox wrote:
I support this guy.(one problem:COPYRIGHT.I am not sure we can do it legal...
but who cares BananaRock BananaRock BananaRock BananaRock BananaRock

"TWO: you'll need to set yourself up as a company Cartoon Network would want to hand their property off to.

This isn't as farfetched as you would think............seeing as how CN would still retain rights over the initial property and just ALLOW you to keep building on their property and maintaining it.

This is how Funimation, Vizmedia, and all other dubbing companies deal with all their Anime rights
I like to believe.

But I dont think they'll be willing to do business with a rag-tag group that doesnt have any gaming experience under their belt. Maybe if Experienced coders were apart of your team and some other stuff I cant seem to think of right now, it probably would aid into you getting a license to continue their game.............under their watchful eye of course."

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PostSubject: Re: Project Us   Thu Jul 11, 2013 10:25 pm

Wilttilt wrote:
I think it would just be you and "others."
Seriously 
You kidding lol....
*Steps back from volunteering line*
I have to do science!
Nah but seriously, I don't have time for any of this stuff if it takes longer than a week.
University and education generally waits for no man. (Unless you have the cash to mess around....NOPE.)

Besides....others....I don't think there are many in the online FF community that
know their way round Unity.

So basically, it wouldn't be worth it. (For me. Or anyone for that matter.)

@Blue Fox, years ago I tried UDK and I got lost with it. Unity was easier to use for me anyway.
But if you know how to do that stuff, nothing's stopping you from making prototypes.
I do have to say, it all seems like a wasted effort.
It's not really in our hands. Neutral

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PostSubject: Re: Project Us   Fri Jul 12, 2013 7:19 am

Wait let me put some Inspiring words for Ray :You cam do it man don't give up Troll Face

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PostSubject: Re: Project Us   Fri Jul 12, 2013 8:08 am

I have my limitations bro. I'm not cut out for. That yet. •_•

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PostSubject: Re: Project Us   Fri Jul 12, 2013 8:13 am

Super Angryray wrote:
I have my limitations bro. I'm not cut out for. That yet. •_•

 

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PostSubject: Re: Project Us   Fri Jul 12, 2013 9:47 am

i will do anything for FF (well almost) but X is right i am a college kid too and work, personal vs working for FF *balances scale* whoops looks like FF won lol

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PostSubject: Re: Project Us   Fri Jul 12, 2013 11:33 am

I didn't really read all the replies... but I did read a little...

Seems like an interesting idea but I don't think it will work, like wilt said, they aren't gonna give it to you for free.

 Neutral

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PostSubject: Re: Project Us   Fri Jul 12, 2013 11:45 am

but we dont own it i dont why we have to pay to help them. they are making money off of us here

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PostSubject: Re: Project Us   Fri Jul 12, 2013 2:26 pm

@Target: Have you forgetten Im one of your rouge children. Cuz Idc that you are dissapointed. Troll Face Too Funny Sure Lol Yeah Right

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PostSubject: Re: Project Us   Fri Jul 12, 2013 2:32 pm

Shoot :/ I will get you back for that one Seriously

@Bluefox I just peeped what you said "who cares" Obviously the people at CN that can sue your family and make you dirt poor lol Poor choice of words there my friend

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PostSubject: Re: Project Us   Tue Jul 16, 2013 11:50 am

Impressed Impressed Impressed Impressed

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