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 NanoCom X Update

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dex7322


FusionFall Name : Jake MagnavoX
Level : 36
Male Posts : 107
Join date : 2012-04-13

PostSubject: NanoCom X Update   Sun Aug 11, 2013 8:52 am

First topic message reminder :

Late last night, NanoCom X's interface was changed a little bit. Support for smaller screens (down to 1024x768) and the scrollbar issue for Google Chrome has been resolved. A black screen issue may still be experienced by IE users out there, but do not worry. A fix will be available for you real soon.

If you would like a key for open chat, please post on the chat request thread at FMHQ.

New to NanoCom X or haven't tried it yet? Watch this:


If you have any questions or would like to report a bug, feel free to post here, as I'll be checking back often.

By the way, I wasn't sure whether or not to make a new thread or revive the old one. If I did it wrong, my apologies.

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Dr.Snake

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PostSubject: Re: NanoCom X Update   Sat Aug 17, 2013 4:16 am

Have you had anyone experience the ID in Use glitch while running NanocomX?

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PostSubject: Re: NanoCom X Update   Sat Aug 17, 2013 4:42 am

I had that issue 2 days ago when in game with Red and Zoe.

But I seriously doubt it was due to NCx. Its just a container to hold the Web Player with the addition of a chat room. It doesnt affect the game code or player at all.

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However I cant gurantee that I will get them finished fast..........or at all.
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Oliver Zombieweasel


FusionFall Name : Oliver Zombieweasel
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PostSubject: Re: NanoCom X Update   Sat Aug 17, 2013 5:36 am

Speaking of the chat room. My code doesn't work.

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Ace Cometshark


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PostSubject: Re: NanoCom X Update   Sat Aug 17, 2013 7:47 am

so you guys tried out NCX uh so does it work

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PostSubject: Re: NanoCom X Update   Sat Aug 17, 2013 7:51 am

Director Shark wrote:
so you guys tried out NCX uh so does it work
Yep! Though I'm having a problem where I get past the rating and the video, but everything goes blank.

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PostSubject: Re: NanoCom X Update   Sat Aug 17, 2013 7:55 am

mhmmm gonna try it later but gonna need a modulation account right?

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PostSubject: Re: NanoCom X Update   Sat Aug 17, 2013 7:58 am

Director Shark wrote:
mhmmm gonna try it later but gonna need a modulation account right?
Yep. Tbh, I didn't know I already had an FMHQ account until I tried registering.

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Ace Cometshark


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PostSubject: Re: NanoCom X Update   Sat Aug 17, 2013 8:00 am

i saw the video and i heard something like that gonna watch it again

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dex7322


FusionFall Name : Jake MagnavoX
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PostSubject: Re: NanoCom X Update   Wed Aug 21, 2013 6:06 am

Glare http://www.cnsocial.net/community/forums/viewtopic.php?f=10&t=2186

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XLR8 147


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PostSubject: Re: NanoCom X Update   Wed Aug 21, 2013 10:15 am

Dex, I can only think the reason for that is either the bugs or
the fact some people don't play FusionFall as often as they used to.
I won't be on Xtreme or anywhere FF related for a while though.
Looks like you'll be the active admin around these parts. Wink

I might check back once in a while though but oh well. Neutral
You've done a nice job with everything though. Big Grin

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PostSubject: Re: NanoCom X Update   Wed Aug 21, 2013 11:01 am

@ Magnavox:

Lol U mad Captain??Troll Face 

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dex7322


FusionFall Name : Jake MagnavoX
Level : 36
Male Posts : 107
Join date : 2012-04-13

PostSubject: Re: NanoCom X Update   Fri Aug 23, 2013 10:02 am

An update has been applied....

Those of you that have issues with a black screen, please click the "VERIFY C.N. LOGIN" button at the welcome screen... Follow the steps and it works. Like magic... But not magic...

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Oliver Zombieweasel


FusionFall Name : Oliver Zombieweasel
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FF Location : New Los Angeles

PostSubject: Re: NanoCom X Update   Fri Aug 23, 2013 10:12 am

dex7322 wrote:
An update has been applied....

Those of you that have issues with a black screen, please click the "VERIFY C.N. LOGIN" button at the welcome screen... Follow the steps and it works. Like magic... But not magic...
Thanks, MagnavoX! Problem now is that the ad thing won't show up. But I have an Ad-blocker, and haven't disabled it to Nanocom X yet, so that's why.

So I'm probably going to use it more now. It may just be me, but the game on Nanocom X seems smoother than playing from CN.

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Dragoongamer86


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PostSubject: Re: NanoCom X Update   Fri Aug 23, 2013 10:24 am

FINALLY, someone else who agrees to using Ad-Block cheers

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PostSubject: Re: NanoCom X Update   Fri Aug 23, 2013 10:37 am

I got it cause I was bored of seeing ads like this on Youtube:


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PostSubject: Re: NanoCom X Update   Today at 9:11 am

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NanoCom X Update

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