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 FusionFall Animation Test

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XLR8 147


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PostSubject: FusionFall Animation Test   Sat Nov 16, 2013 1:07 pm



A rough FusionFall animation test that involves XLR8 147 (police chief and head of the Xtremists)
having a press conference. Smile(I know, I know, I could have done something more exciting
like a fight scene....but I only have one rigged and textured character right now...)

Animating didn't take that long, surprisingly. (Mere minutes.)
Rendering took AAAAAGES, like...a couple of HOURS or so. (800 frames at a fairly high resolution. But not that high.)
The video editing took longer than I wanted since I had to
animate other elements, colour correction stuff, fix the stupid border,
(and still couldn't fix the pixelation, guess I should have rendered at a higher resolution
even though it would take even longer to render Sad)
had to add flashing lights and sounds too.


Remember, I didn't do any animating for months and suddenly I went back to it
so this kind of implies that it's not too difficult to try doing decent animation.
But the rendering times have seriously demotivated me from doing anything like
this again... MadBoss 
Still, it was interesting making it with little experience.

Also, just saying, texturing is confusing, I may have corrupted or switched texture files
(as well as toon shading layers messing up the process too) so yeah
and rigging takes a long time if you want it right. :/ (With weight paint.)
I guess these things wouldn't be much of a hassle if it wasn't for my memory...
every time I go back to this animation stuff, I have to try to remember the steps I took
or look at tutorials, either way, it takes a long time. Rage 
If I had those problems sorted, I would have probably quickly
made animations of several characters like Hom Choi, Oliver and other peoples' characters that I
ripped.
Maybe even a proper fight scene with Hom Choi and a SACT dude (if I ripped any SACT people that is...)
involving running, jumping and minor violence.  Troll Face 
The other main issue, is time. Shrug
Animated in Blender.

By the way, some of the character animation movements did not match up
due to a change of plan in the script so it is a bit weird but whatever.
It was a rough test. Razz
For example, when X puts his hand in the air, he was going to say
something like "no one knows" or "it's a mystery" but I didn't have time to
think of a perfectly fitting script. And I'm lazy and impatient.  Troll Face

EDIT: Ya know, now that I think about it, I should have put
a police or Xtremists or Xtreme FusionFall logo in the background.... Shrug

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PostSubject: Re: FusionFall Animation Test   Sat Nov 16, 2013 1:24 pm

dang...
I could never do anything like that xD

props to you!

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PostSubject: Re: FusionFall Animation Test   Sat Nov 16, 2013 1:29 pm

Gloryangel wrote:
dang...
I could never do anything like that xD

props to you!
Thanks! Happy2

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PostSubject: Re: FusionFall Animation Test   Sat Nov 16, 2013 1:34 pm

Looks like someone's in trouble with SACT...! And you really need to do your own voice acting for X. I'm thinking the Dark Knight's voice... or at least Animated Batman's. Hom's could be Aang's when in the Avatar State (Skip to 07:55):



Or a slightly different one at 0:25:
 

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PostSubject: Re: FusionFall Animation Test   Sun Nov 17, 2013 11:11 am

hey guys Edd Run
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PostSubject: Re: FusionFall Animation Test   Sun Nov 17, 2013 11:14 am

JayPhantom wrote:
hey guys Edd Run
Well that was the most random post ever. I have competition. Seriously 

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PostSubject: Re: FusionFall Animation Test   Sun Nov 17, 2013 7:34 pm

Nice effort, wish I had any talent like that. I was never good with these new fangled devices, props to you!

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PostSubject: Re: FusionFall Animation Test   Sun Nov 17, 2013 11:25 pm

I liked it, I get so tired of the text to speech voice though lol.
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PostSubject: Re: FusionFall Animation Test   Mon Nov 18, 2013 1:45 am

I know it's a weird animation. xD
But anyway, thanks everyone!
I really appreciate it. Happy2

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PostSubject: Re: FusionFall Animation Test   Mon Nov 18, 2013 3:59 am

haha! @ZombieWeasel ED Head Bang
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PostSubject: Re: FusionFall Animation Test   Tue Nov 19, 2013 12:25 pm

Wow! That actually came out really great! Makes me feel that I can really animate something. Do you mind if I have a copy of X? I wanna see what I can do with his texture map.

I'd be more enthusiastic about getting started if it werent for my job. Enough excuses though. Guess it's high time to figure out how to work with this day hog that pays the bills.

I like the fluidity of the movements. Not too keen on the constant zooming in though. If that wasnt in there, it would have been leagues better..........but just like you said, its just a test.



I like to say it came out alright!Happy2 

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PostSubject: Re: FusionFall Animation Test   Tue Nov 19, 2013 12:51 pm

...by any chance was I responsible for this so called "horrific crime" Seriously ...never mind, nice job with that animation X! Sure Lol

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PostSubject: Re: FusionFall Animation Test   Tue Nov 19, 2013 1:06 pm

You were.Seriously

You and Bradley got into a fight on who was gonna attempt to assassinate The Hom this week. So you ended up trying to kill each other and destroyed seven City Blocks including one Orphanage.

Thank goodness it was being Fumigated that day...


Cant believe you forgot.Glare 

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PostSubject: Re: FusionFall Animation Test   Tue Nov 19, 2013 1:31 pm

Undelos wrote:
You were.Seriously

You and Bradley got into a fight on who was gonna attempt to assassinate The Hom this week. So you ended up trying to kill each other and destroyed seven City Blocks including one Orphanage.

Thank goodness it was being Fumigated that day...


Cant believe you forgot.Glare 
well I'm sorry do you have a full schedule of evil plans to do, and the date their done? Suspect , and Mr. Bradley got me awfully late on robbing Xtreme's bank that day, that brute him Jelous yes Undelos evil work is hard Seriously

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PostSubject: Re: FusionFall Animation Test   Wed Nov 20, 2013 5:23 am

And still no one said anything about my idea for Hom's voice should X decide to do one of these with Hom. Yeah Right 

You do have a model of everyone's favourite Zombieweasel, right?

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PostSubject: Re: FusionFall Animation Test   Wed Nov 20, 2013 10:17 am

nice animation X quick question
 
1. What did you use? i usually use Adobe Flash 

2. Where is Ace's rip?

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PostSubject: Re: FusionFall Animation Test   Wed Nov 20, 2013 10:23 am

*Sudden idea*

How about we make a sequel to the 7 Legends, using these rips? Of course, we'd need scenery.

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PostSubject: Re: FusionFall Animation Test   Wed Nov 20, 2013 10:26 am

Nice idea Oli. Didnt X rip some FF terrain?

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PostSubject: Re: FusionFall Animation Test   Wed Nov 20, 2013 10:29 am

Ace the Legend wrote:
Nice idea Oli. Didnt X rip some FF terrain?
I think so, but I don't think we can use it. Maybe. Even if we can, we may not have enough. And I'm not sure if all Legends were ripped. I mean, X was, as we can tell in his drawings.

...No one's gonna get the joke, are they? :sigh: 

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PostSubject: Re: FusionFall Animation Test   Wed Nov 20, 2013 10:34 am

no, sry Oli

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PostSubject: Re: FusionFall Animation Test   Wed Nov 20, 2013 10:38 am

Ace the Legend wrote:
no, sry Oli
Ripped, buff, strong...

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PostSubject: Re: FusionFall Animation Test   Wed Nov 20, 2013 10:47 am

ooooooooooooooooooooooooooooooooooooooooooo

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PostSubject: Re: FusionFall Animation Test   Fri Nov 22, 2013 7:06 am

Ace the Legend wrote:
nice animation X quick question
 
1. What did you use? i usually use Adobe Flash 

2. Where is Ace's rip?
1. Blender.
2. Still on my hard drive. Bored

@everyone, thanks!

@Undelos, ok I can give you the blender file if you want?
The rigging isn't that good but it's good enough to experiment with. Smile
And yeah the camera movement was way too excessive but rendering times take so long
I couldn't be bothered to render again! Also, it looked better in the raw green screen version. Whistling
And I couldn't find a better voice for X, that I haven't used for other characters. Shrug
And Oli, I can't find a Batman text to speech generator. LIES

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PostSubject: Re: FusionFall Animation Test   Sat Nov 23, 2013 2:42 pm

This is really cool. Maybe with some of our character rips wilt can put them in game as npcs so "technically" we are not copying any CN characters. Than again CN has rights to some of the clothing in fusionfall. Copyright is a trick thing no? :/

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