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 Fusionfall Ressurection?

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PostSubject: Fusionfall Ressurection?   Fri Mar 28, 2014 10:19 am

Well, I've seen this project on both youtube and facebook, called Fusionfall ressurection, they also have a forum, does anyone know if any of these projects are still going? They are remaking Fusionfall.
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PostSubject: Re: Fusionfall Ressurection?   Fri Mar 28, 2014 11:11 am

Meh......Not really.

There was two groups, one bigger consisting of mainly kids and the other consisting of a few good coders.

The coders kinda gave it a quits because they felt that that there wasn't enough people wanting to get behind the project.

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PostSubject: Re: Fusionfall Ressurection?   Thu Apr 03, 2014 11:22 pm

As a representative from Fusionfall: Resurrection we actually hit a bump in the road due to modelers and coders being busy but we're getting back into gear and working lots behind the scene.
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PostSubject: Re: Fusionfall Ressurection?   Fri Apr 04, 2014 6:31 am

TheNeXZ wrote:
As a representative from Fusionfall: Resurrection we actually hit a bump in the road due to modelers and coders being busy but we're getting back into gear and working lots behind the scene.

Thanks for letting us know. Smile

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PostSubject: Re: Fusionfall Ressurection?   Fri Apr 04, 2014 2:37 pm

TheNeXZ wrote:
As a representative from Fusionfall: Resurrection we actually hit a bump in the road due to modelers and coders being busy but we're getting back into gear and working lots behind the scene.
Good to hear.  Smile  I wish I could help, but i don´t know much about coding.  No
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PostSubject: Re: Fusionfall Ressurection?   Mon Apr 07, 2014 1:25 am

http://projectdevelopment.forumotion.com/t2-open-source-project

This is my last attempt to work on this. 



Hopefully people will contribute here and there as they have time. If not, I'm not going to do everything and the project will die; it's just up to the community. Share to those who are interested.
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PostSubject: Re: Fusionfall Ressurection?   Mon Apr 07, 2014 1:35 am

?!

I didnt know that was you! I thought that was some OTHER hannah....

I kinda stopped paying attention to Resurrection.
Been slacking off on the wiggio account too.... Embarassed 

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PostSubject: Re: Fusionfall Ressurection?   Mon Apr 07, 2014 1:45 am

And Hannah asked me to think of some events and stuff! Ya know, being the Game Designer, and all.



That was back in January. I've forgotten all about that. I'll think of some stuff... Eventually.

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PostSubject: Re: Fusionfall Ressurection?   Mon Apr 07, 2014 2:03 am

Events like what?

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PostSubject: Re: Fusionfall Ressurection?   Mon Apr 07, 2014 2:23 am

Undelos wrote:
Events like what?

Events like Birthday Bashes, Knishmas, etc. Here's the full list of what she asked:

"- Writing NPC Dialog
- Creating Missions
- Creating multiple story lines that players will follow throughout the game
- Deciding where NPCs and Monsters will be on which maps
- Coming up with ideas for Events
- Deciding how damage will be calculated (More on this later)
- Deciding how difficult it will be for players to level and which items they can use at each level

The last (and arguably most important aspect) is helping me to create the Database. If you choose to take the position of Game Designer, I will walk you through Database creation and you will be able to specify how much damage each Item and Monster has, Item and Monster Names, and more. The goal of Game Designer is to create a balanced game with an awesome story."

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PostSubject: Re: Fusionfall Ressurection?   Mon Apr 07, 2014 2:44 am

Quote :
Here's the full list of what she asked:

That is all dependent on whether or not there is enough interest to actually get things done. Right now there isn't so you might end up not having to do anything Razz .
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PostSubject: Re: Fusionfall Ressurection?   Mon Apr 07, 2014 5:15 am

Think . . . . . .

Zat' so?


Okay. There is a game that I would like to ask you to check out. Its the one we talk about every so often here called Dragon Nest.

This is not a "c'mon play this game" kind of suggestion.
This is actually more of "check out this battle system" kind of suggestion.


Imagine,
Having a fusionfall (light hearted modern day/sci-fi Theme) Theme with real time action with more advanced concepts.

Fusionfall already had a real-time combat system. However, it was DISASTEROUSLY nerfed to keep it simple for kids to pick up and go.

It left you with no dodge actions. Monsters that had projectile attacks ALWAYS HIT YOU because thats the way they were programed, and the attack animations were lacking just a bit.

The combat system in Dn is faster, grants you a HEAPTON OF POWERS and virtually endless reserves of mana (until about lvl 22ish) in which to poach, fry and electrocute your enemies to your hearts content. This awesome combat system is BEESSSST complimented with a game controller. I spam my powers like NUTZ.
I always could imagine the Combat system in FusionFall being a bit better......but I was happy with how well the game was built around player cooperative play. We could join in groups easily, EVERYONE got a share of ANY drop, and EVERYONE got the SAME XP.

But after I started playing Dn and imagined what the combat system in FusionFall could REALLY be.....I start to drool a little in my mind. Razz 
FusionFall.......a wild superfun brawler-type game that is fun for everyone.
No turn based action or overly serious plotlines.

If it had its combat system.....id NEVER PUT THAT GAME DOWN. So serious about that. Seriously Seriously 

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PostSubject: Re: Fusionfall Ressurection?   Mon Apr 07, 2014 5:26 am

That's not strictly true. The expansion added a dodge system in FF. But it was a bit flawed. To dodge, you had to tap one of the arrow keys twice quickly, we all know this. Though it was only really needed if we wanted to get somewhere quickly, or to avoid an Eruption Attack. And it could also ruin a jump.

Sometimes we accidently tapped one of the arrow keys twice when jumping, which, in an Infected Zone, was kinda dangerous. Cause we could fall right into a bunch of enemies, or into Fusion Matter.

Nanos already had their own dodge system right from the start; the ABC rule. We all know this, too. Though very little players used it.

So I agree with Undelos. Don't know why it took me that long to say those 5 simple words. No Idea

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PostSubject: Re: Fusionfall Ressurection?   Mon Apr 07, 2014 5:27 am

~Sigh~ i loved the game, however I realize we are never going to HAVE that game. Video games take a lot of work, because it's not just graphical interfaces and drag and drop ##..... you have to have a decent coder, yes...... we have hannah, but she's right..... we aren't gonna want to take all this time when only a few people are interested.

Everyone wants to contribute with writing story lines, and missions and character plot and ##, we have TOO MUch of that.... even on the FFoF I had scrolled THREADS of people just making up fan fictions, fan missions, and fan names for items.......

The visuals can be made, the stories can be terribly thrown together.......but you are missing the ONE THING that would make this game function, the if's the Thens, The OnClicks, The On Release, the calculating, the databases for saved player data, the guts................... there is no.... SIMPLE way to make a game.

A 25 person would take took 2 years.................. 2 years! to develop a game. That is with the materials and the knowledge of knowing how to build the game..

It's to crazy of a job, we all need to focus on doing OTHER fusionfall related things, it's a memory, it's gone.
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PostSubject: Re: Fusionfall Ressurection?   Mon Apr 07, 2014 5:28 am

Hannah, how does June/July sound??
I'm pretty sure most of us have exams to worry about for a couple of months or so.
I can't risk messing up academically but in the summer, I can
help out with stuff like making maps, story boards, concept art, etc.
Or would that be too late?   Neutral

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PostSubject: Re: Fusionfall Ressurection?   Mon Apr 07, 2014 5:32 am

I already had my exams. Both were English. Passed one, failed the other. I'm not sure if I ever passed an exam before. Think Oh, wait. I passed all the exams last year. No Idea 

One of my friends failed one of the exams by only one mark. Razz

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PostSubject: Re: Fusionfall Ressurection?   Mon Apr 07, 2014 5:39 am

Tech TheNoob is right but we only have one coder
give or take so we kinda have to make do with what we've got.

Making maps isn't hard at all.
I made a decent little map for my Escape To Foster's Home Unity game
when I was a n00b 14 year old on/off enthusiast in little time.
(Few days at most, on and off.)

I'm surprised that's our first barrier.
Plus we have ripped maps from FusionFall.
Or am I missing something?   Think 
Specifically, what's the current obstacle right now, Hannah?
I'm on my phone so I can't look at that .rar file you posted on your forum. Yet.

Either way, a lame start is better than a false start.
Doesn't matter what we start on, just gotta make some progress.
When possible, I could supply my Foster's Home fan game project.
The scripts are either outdated or corrupted but it's a base start.

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PostSubject: Re: Fusionfall Ressurection?   Mon Apr 07, 2014 5:40 am

@Tech:

Yea. that is all too true.

I'm not even remotely naive to assume this can be done without paying special attention to the lack of coders.
That in fact, is the uptmost priority.

I dont know, besides you, Magnavox, Wilt, Allen or anyone else that was even in the community with some sort of advanced skills in something computer related that could be even remotely helpful. i.e: Fluent in coding languages, Photoshop skills, experience with 3D models & animation, and anything else I missed.

I think mostly everyone else just consisted of your average players.

But i'm glad that FusionFall DID attract the kind of talent that it did. Shows how much dedication this game got.




The games nowadays are like shoes that dont fit right.

Some are too big, other's are too small.

But there was always that one pair that fit just right. :moon: 

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PostSubject: Re: Fusionfall Ressurection?   Mon Apr 07, 2014 6:15 am

technoobens wrote:
Everyone wants to contribute with writing story lines, and missions and character plot and ##, we have TOO MUch of that.... even on the FFoF I had scrolled THREADS of people just making up fan fictions, fan missions, and fan names for items.......

Lol that's exactly how I feel.

technoobens wrote:
the if's the Thens, The OnClicks, The On Release, the calculating, the databases for saved player data, the guts

I prefer ?: to if statements. All of that is actually the easy part as most of it is already done in Atavism. I can send it to you if you'd like; Server Client communication is already done along with most client features. 

technoobens wrote:
It's to crazy of a job, we all need to focus on doing OTHER fusionfall related things, it's a memory, it's gone.

If all of the members on Wiggio (namely Wilt) told me they weren't interested anymore then I'd let it die. It seems we're not quite at that point yet. 

XLR8 147 wrote:
Hannah, how does June/July sound??

Let's say the entire FusionFall community decides to go their own way and do different things for a year. If after a year there is enough content to make a decent game, I'd come back and help put it together. Obviously I would busy with School/Work but I would still help if there was a demand. This doesn't have to be a continuous thing; however as Tech said, people shouldn't hold their breath. 

XLR8 147 wrote:
Specifically, what's the current obstacle right now, Hannah?

No maps. The maps that you and others ripped have to be matched to their textures and placed properly into Unity scenes.
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PostSubject: Re: Fusionfall Ressurection?   Mon Apr 07, 2014 6:33 am

Hannah wrote:
If all of the members on Wiggio (namely Wilt) told me they weren't interested anymore then I'd let it die. It seems we're not quite at that point yet. 

attracting coders to this project is obviously the goal. Its easier said than done though. My fear is that even IF we could, without fail, attract coders to this project.......how many would stay for the finished project?

Besides gaining the experience for it, how many would just overall, enjoy the project that they're making. I have this preset notion that most would want to be involved with projects that involve making games with a feel and theme like Medieval anime, Warhammer, TitanFall, or League of Legends.

I SWEAAAAAAAAAAAAAR.....I still think its a godsend that YOU even showed up Hannah. I kinda ask myself why you stick around. Razz 

With your talent, I kinda ask myself, "why is this awesome person with awesome skills trying to help rebuild this game aimed at kids?? I mean.....its a kids game. No one but us goofy bored idiots here are gonna still be into stuff like this. She should be out there making new games like Smite or World of Warcraft."

But I believe you said you love helping out underdog projects.....and judging from your avatar, you seem to have an affinity for cute things.....so I can trust that you may have a small interest in the theme of a lightearted game such as this and eventually harbor some form of passion for it.


But we're not everyone.

And my fear, as irrational as it still seems...........is that we're the only one's in the world that would prefer to see a lighthearted entertaining game geared for kids take off and become playable.....versus playing some super serious Diablo/Dragon Nest/Molten game.

We're so uncomfortably alone. I actually almost dont even know where to start to find people passionate about such a game besides my old CS department.


 Misery . . . . . .

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PostSubject: Re: Fusionfall Ressurection?   Wed Apr 09, 2014 11:31 am

I really hope this can happen. I've seen at least 3 Toontown resurrection projects, some close to Beta now. I realize it's not a simple copy/paste job, but it is a lot simpler than creating a game from scratch. This gives me hope, that if someone has ripped the files that we might get our game back. I just wish it was never abandoned in the first place. I have no talent for coding or modeling, but I wouldn't be against helping out in any way I can. Smile

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PostSubject: Re: Fusionfall Ressurection?   Thu Apr 10, 2014 4:54 am

Not to be mean, but I find it hard to believe this is still going on, I mean I am sure if you had somebody who actually funded the project something could go on but people have there own things they WANT to do and DONT want to do. This project is pretty much non profit right? There is nothing in the people who makes this unless they are just curious and want to do design and make games in the future.
I give props to people still even doing this lol

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