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 Let's make a Fusionfall movie

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ozdyck3
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PostSubject: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyWed Jul 02, 2014 3:15 pm

I'm not saying an animation. I'm not saying full live action. Let's do both together (Smurfs(new) type of animation). I know there are talented people here. I know people who would play good characters in the shows (I'll be playing Mandark thank you very much), but I need help with writing. 

Should we base it off of the manga? Or our own imaginations (Fully, If we use the manga we'll be using imaginations too )

I need 1. 3D modelers 2. 3D animators 3. Script Writers 4. video editors 

If we do this successfuly we may be able to show CN that the community is still strong. I'm going to start writing now.

--Leo Linden
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyWed Jul 02, 2014 3:18 pm

lol
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyWed Jul 02, 2014 3:20 pm

What is so funny?
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyWed Jul 02, 2014 3:37 pm

ozdyck3 wrote:
What is so funny?
 
everything.
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyWed Jul 02, 2014 3:43 pm

No offence but it feels like you always come up with these big awesome ideas that never get anywhere because they're so BIG and hard to fully plan why not start small I mean if you get all the right stuff and people then gg but if not start small.
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyWed Jul 02, 2014 3:44 pm

I guess you are right.... I should start small. Let's make stick figure adventures!
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyWed Jul 02, 2014 4:06 pm

*Ahem*

Let's make a Fusionfall movie 7-legends-poster-1

 Sure Lol 
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ozdyck3
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyWed Jul 02, 2014 4:08 pm

What are you saying Oliver. I'm talking about live action Fusionfall.....wait... 7 Legends... Live... Action.... that would destroy the world... LET'S DO SOMETHING!
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GrumpMySheep
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyWed Jul 02, 2014 4:23 pm

lol we won't see the ending of 7 legends until 10 years or more from now.


And I'm sure the last thing CN or anyone wants to see is a bunch of 12 year old kids with bad acting and bad camera qualities and bad cg effects in a small movie.


and no one ever cares about 7 legends. Except the people who were in the movie.
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyWed Jul 02, 2014 4:26 pm

The Grump wrote:
And I'm sure the last thing CN or anyone wants to see is a bunch of 12 year old kids with bad acting and bad camera qualities and bad cg effects in a small movie.

Despite the fact the 7 Legends are 17+ now. Yeah Right Looks like somebody's jealous...! Too Funny 
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyWed Jul 02, 2014 4:28 pm

Oliver Zombieweasel wrote:

 :yeahright:Looks like somebody's jealous...! Too Funny 

......... Seriously  right.
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyWed Jul 02, 2014 5:16 pm

Oliver Zombieweasel wrote:
Despite the fact the 7 Legends are 17+ now. Yeah Right
I'm pretty sure he was referring to the thread's suggestion
of making a movie. (Not that we're all 12 year olds or anything but you can get the exaggeration.)
I wasn't even 12 when I first started FF...I was probably 13.
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyWed Jul 02, 2014 5:18 pm

XLR8 147 wrote:
I wasn't even 12 when I first started FF...

I was. Nostalgia 
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyWed Jul 02, 2014 6:15 pm

I recently decided to myself to virtually completely stop with 3D stuff.
Because there's always something, too long, too boring, glitches, corruption, lack of compatibility,
too difficult, not worthwhile, always get fed up and bored after a while even if I'm doing ok, etc.

Plus, I'm not going to bother with 3D stuff anymore because it's just a waste of time
on my part as I seriously need to condition myself back to how I was as a kid,
being totally focused on science and stuff, not stuff that's not important at my age.

I can give guidance I guess.
Blender is a free 3D modelling and animating software but it has a fairly
steep learning curve and I personally don't like the user interface that much.
When I see tutorials I see overly complicated steps to just do something simple
and also there's always an important menu I don't know how to bring up which is in virtually
most tutorials.
If I find software with a more reasonable learning curve, I may reconsider but
Blender for me, requires weeks of consistent effort and practice to get something good done.
Even then, if you skip a couple of weeks doing nothing Blender related,
you might forget how to do basic stuff, but maybe that's just my
'throw it out if it's not important' stubborn kinda memory. Razz

Before I decided to basically quit it, I tried to make it easier on myself
and make a sort of older alternative to my FF character by using
MakeHuman (this software contains relatively accurate anatomical elements
so is not suitable for children)
to make a model from scratch and make it at least kind of look like the character in mind.
Then I got annoyed with rigging and rage quit.  Seriously 
Just tried doing something now to show you but now something's gone wrong...
it's showing the armature (bones/rig) WITHOUT the model...
That's why I quit. There's always something stupid
interface related that makes the whole effort a waste of time.
Actually I think that's the main reason I quit...let alone the above stuff.
For goodness sake the software doesn't even offer to save if you click X.... Banging
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Gloryangel
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyWed Jul 02, 2014 8:57 pm

My friend does good 2D animation... then again he's only 18 and it requires a lot of patience hahaha do it's no like... disney quality, but it's still good...

So theres the possibility of doing that type of animation xD

I don't think a live action one would work out well...
There would be too much need for special effects,
Plus we wouldn't look nearly as ripped as the characters xD

I don't really imagine them as 12 years olds..
The characters always looked more 16ish anyways...
I was thirteen almost fourteen when i played it xP

But yeaaah, i dunno if a movie could be possible...
Movies made in hollywood are cheesy enough...
A movie made by people on the internet would work out too well....

But if you want, i wouldn't stop you from trying,
Either way it'd be good practice if you want to go into that business Smile
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Dot vancaster
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyThu Jul 03, 2014 4:55 am

Question will we make any money of of this
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Oli Zombieweasel
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyThu Jul 03, 2014 11:20 am

Dot vancaster wrote:
Question will we make any money of of this

Ooh... Don't think that's a good idea. Seriously 
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Tentegen
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyThu Jul 03, 2014 5:10 pm

Not sure where to begin with this thread.

But i'll do my best. Seriously 



XLR8 147 wrote:
I seriously need to condition myself back to how I was as a kid............

being totally focused on science and stuff.............

not stuff that's not important at my age.

 Seriously . . . . . . .

Hey X,

Just a shot in the dark here..............but "Kid" 'ing.....
You're doing it wrong. Seriously.



ozdyck3 wrote:
I'm not saying an animation. I'm not saying full live action. Let's do both together (Smurfs(new) type of animation)

Let's make a Fusionfall movie E8f

ozdyck3 wrote:
I know there are talented people here. I know people who would play good characters in the shows (I'll be playing Mandark thank you very much), but I need help with writing.

Should we base it off of the manga? Or our own imaginations (Fully, If we use the manga we'll be using imaginations too )

I need 1. 3D modelers 2. 3D animators 3. Script Writers 4. video editors

If we do this successfuly we may be able to show CN that the community is still strong. I'm going to start writing now.

--Leo Linden


ozdyck3 wrote:
I need 1. 3D modelers 2. 3D animators 3. Script Writers 4. video editors


Let's make a Fusionfall movie B8f


.........If we had all those.........FusionFall would already be back online.

Just saiyan'.


Gonna try not to be mean at all, But this stuff you're mentioning has already been tried and set sail forever ago. There's just not enough talent in what remains of the FusionFall community to even attempt something like this. Sure there's Eva.....and Wilt......and Allen from Facebook.....But other than that, thats it. I'm skilled in Ps and can do Concept work + Storywriting but most can do story writing so thats really not all that much of a skill.

Problem with this thread is it is feeling like you're comming from out of nowhere and saying "hey guys! lets all go do this really impossible thing that I know we can accomplish! I dont know who's here that can do it but I know you're here! So lets go Gang!"


Meanwhile, we're all sitting here like,

 Glare  "Um, where did he come from?" "Is he thinking that we're just all sitting here twiddling our thumbs, not doing anything?" "doesn't he realize that we've already tried this?"


Seriously, we do care about the game. It is more than just a game for all of us. However, the ones with the talent you need may have other things that are more pressing for them to do. Wilt is in school and was only doing this as a hobby. Eva spontaneously combusts in this plane of existence so when he is not in this plane........he is no where to be found.
Allen is the only other 3D artist that has constantly worked with the FusionFall models that can be reached in a timely manner...........But I wouldnt ask him to do it since no ONE 3D artist wants to take on a massive job such as an entire movie by themselves. It is a lot of work and man hours that goes into making it and most dont understand that.


Now, yes. I have said alot of negative things against your idea and im sorry but it needed to have been said. However, I am not the one to be a nay sayer so I'll give you some positives:




+ Make your Idea a Professional work of Showmanship

Most that have already tried, wont get behind another half-baked project.
However, most people with something important to offer will KNOW a good project when they see one. If you have a super, well thought out gameplan set in concrete that is also intriguing to get behind, you'll get us to thinking about it.

Take for instance Project R.

It was another idea by a fan to influence change to FusionFall. I thought it was by another dumb kid with an idea "tto change fusinful becauze its liek the bestest game evur lol"

HOWEVER, when I read the documentation that the player had made, it was INGENIOUS, smart, and very professional. It listed CLEAR things to change, Goals to go for, and a concrete list of a few things to change as well as new interesting things to add.

Come to find out it was made by none other than Wilttilt, and wilts now known in the fandom for amazing 3D work that is rivals professional grade modeling.

THAT is why players rallied behind Project R.

It was a clear, concise documentation containing everything that we would like to add to Fusionfall, said in a manner that can be received to those in charge of the game as a respectable piece of work worth considering.


If you can manage to do the same, then you have potential for something amazing.




+ Your burden, is My burden.

In order to get players like us on your side, you also need to be able to see the work load in our eyes. This project you are suggesting, is going to take forever. before you expect us to just get up and rally behind you, you must understand what it will mean for us. That is what is most important with being in a Game Development team.

You gotta do the rigging, the animations, the 3D building, the debugging, the debugging.............more debugging, more 3D building, concept work, storyboarding, fighting with the interface, deadlines, and anything else I didnt think of.


Familiarize yourself with the basic designing process of 3D movies\Games and animation so you will know what to do in a group. Because when you get in a group, you will most likely have to do more than just your given task.

the 3D builder might have to storyboard, the Writer might have to do concept work, the concept artist will have to rig the Models. The duties will overlap. So be prepared for that too.





But get your idea together give it another go when you're ready.
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyThu Jul 03, 2014 5:17 pm

GrandMaster Rex wrote:
XLR8 147 wrote:
I seriously need to condition myself back to how I was as a kid............

being totally focused on science and stuff.............

not stuff that's not important at my age.


 Seriously. . . . . . .

Hey X,

Just a shot in the dark here..............but "Kid" 'ing.....
You're doing it wrong. Seriously.

Forgetting someone...?

Let's make a Fusionfall movie Dexter10

 Sure Lol 
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyFri Jul 04, 2014 9:01 am

no
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyFri Jul 04, 2014 4:32 pm

Wilttilt wrote:
no

Now, I agree with you here, but...

DON'T YOU HAVE ANY AMBITION?!

Let's make a Fusionfall movie 6jETmC
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyFri Jul 04, 2014 5:19 pm

Hahaha I love Undelos' posts. Troll Face
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyFri Jul 04, 2014 5:47 pm

god I hate it when she expects me to read all that even though I never do.

I don't like reading essays on my forums.

5 bucks says oz isn't gonna read it either.
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyFri Jul 04, 2014 5:50 pm

The Grump wrote:
5 bucks says oz isn't gonna read it either.

Sorry Grumps. Don't have $5. Troll Face 
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyFri Jul 04, 2014 6:30 pm

Fanfics are much longer...  Seriously 
And besides, Undelos' posts are usually interesting, bold,
nicely formatted and structured (e.g. with subcategories)
to make it easier to read. Razz 
Wait, I don't even like reading. Seriously (But I did when I was 4 to 11 years old. Nostalgia )
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyFri Jul 04, 2014 8:37 pm

XLR8 147 wrote:
 Undelos' posts are usually interesting, bold,
nicely formatted and structured (e.g. with subcategories)
to make it easier to read. Razz 

 Seriously  what.
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptySat Jul 05, 2014 12:47 am

I can get in contact with Michael Bay to help make it.
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptySat Jul 05, 2014 12:55 am

Eva Beta wrote:
I can get in contact with Michael Bay to help make it.
Knowing Eva, he's probably telling the truth. Troll Face
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptySat Jul 05, 2014 12:58 am

Eva Beta wrote:
I can get in contact with Michael Bay to help make it.

Who needs Bay when we have Hom? Troll Face 
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptySun Jul 06, 2014 6:40 am

Let's make a Fusionfall movie Nuke2-jpg
Michael Bay and his explosions. Gotta love 'em  Troll Face
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptySun Jul 06, 2014 8:05 am

No really are we going to make money of of this or is this going to be one of those cheap non profite movies that free online?
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptySun Jul 06, 2014 2:13 pm

Dot vancaster wrote:
No really are we going to make money of of this or is this going to be one of those cheap non profite movies that free online?

Unless we get permission from Cartoon Network, I think it would have to be a cheap, non-profit movie. Assuming we'd actually ever make this, of course.
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptySun Jul 06, 2014 3:02 pm

lol I can't believe we're still talking about  this, Of course no one's ever going to make it   No Idea
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyFri Jul 18, 2014 8:13 pm

A couple of good points to be made in this thread.

XLR8 147 wrote:
If I find software with a more reasonable learning curve

Lol Blender is the kiddie version of 3Ds Max

XLR8 147 wrote:
steep learning curve

There’s no such thing as a “learning curve.” That’s just another way of saying how difficult something is and it will likely wash out anyone who doesn’t put the effort in. (Not bashing here.)

XLR8 147 wrote:
Plus, I'm not going to bother with 3D stuff anymore because it's just a waste of time on my part as I seriously need to condition myself back to how I was as a kid, being totally focused on science and stuff, not stuff that's not important at my age.


Agree, if 3D Modeling isn’t part of your future career then you really shouldn’t bother with it. Career > Hobbies

XLR8 147 wrote:
I can give guidance I guess.


Err…didn’t you say you quit though?

Don’t get involved with 3D Modeling unless that’s what you want to do for your career. If you want to make a game or a cartoon, just buy models or go in with a modeler and split the revenue.

The Grump wrote:
and no one ever cares about 7 legends. Except the people who were in the movie.

Agreed
GrandMaster Rex wrote:
Not sure where to begin with this thread.

.........If we had all those.........FusionFall would already be back online.
Gonna try not to be mean at all, But this stuff you're mentioning has already been tried and set sail forever ago. There's just not enough talent in what remains of the FusionFall community to even attempt something like this. Sure there's Eva.....and Wilt......and Allen from Facebook.....But other than that, thats it. "

1. Eva isn’t committed (or consistently available)
2. Wilt realized that there wasn’t enough support to make the game. (No, 300 people liking your Facebook page isn’t support.)
3. Allen is valuable not so much for his current skills, but for the fact that he’s a quick learner. He could do the project on his own just as Wilt and I could, but it would take forever and cost-benefit isn’t there.

GrandMaster Rex wrote:

Allen is the only other 3D artist that has constantly worked with the FusionFall models that can be reached in a timely manner...........But I wouldnt ask him to do it since no ONE 3D artist wants to take on a massive job such as an entire movie by themselves. It is a lot of work and man hours that goes into making it and most dont understand that.

Yeah, I really don’t get why Allen is putting all his time into this; unless he plans on selling the source for a few $1000 but even then not worth it.

GrandMaster Rex wrote:

However, most people with something important to offer will KNOW a good project when they see one.

The problem is no one has anything to offer. No skills to offer because of lack of time, disinterest, or “learning curve.”

GrandMaster Rex wrote:

In order to get players like us on your side, you also need to be able to see the work load in our eyes.

I don’t really see the upside to having players “on your side” unless they donate to help development progress. If anything players start drama and distractions.
GrandMaster Rex wrote:

Because when you get in a group, you will most likely have to do more than just your given task.

100% true

To avoid these sort of threads you should just post this everywhere

http://noobtuts.com/articles/how-to-make-a-mmorpg
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyFri Jul 18, 2014 8:55 pm

Hannah wrote:

XLR8 147 wrote:
If I find software with a more reasonable learning curve

Lol Blender is the kiddie version of 3Ds Max

XLR8 147 wrote:
steep learning curve

There’s no such thing as a “learning curve.” That’s just another way of saying how difficult something is and it will likely wash out anyone who doesn’t put the effort in. (Not bashing here.)

XLR8 147 wrote:
Plus, I'm not going to bother with 3D stuff anymore because it's just a waste of time on my part as I seriously need to condition myself back to how I was as a kid, being totally focused on science and stuff, not stuff that's not important at my age.


Agree, if 3D Modeling isn’t part of your future career then you really shouldn’t bother with it. Career > Hobbies

XLR8 147 wrote:
I can give guidance I guess.


Err…didn’t you say you quit though?

Don’t get involved with 3D Modeling unless that’s what you want to do for your career.

A lot of people have stated that Blender is harder to use than 3DS Max
and by the looks of tutorials, 3DS Max does look easier to learn and seems less messy.
Also, Blender's GUI is horrible and anything but kiddie or user friendly in my opinion unless
you're prepared to learn for twice the amount of time or more than another software
but since it was open source and free, I considered using it for a long time.
Not worth it in the end unless you're really into it, which I'm not. :/
And Gmax is kinda the kiddie version of both of them but I can't remember why I ditched it.
Probably the learning process was boring too and perhaps outdated.

There is such a thing as learning curve lol and it refers to the expected
rate a beginner could obtain relevant skills in that spoken software.
It's not like I didn't put any effort. It depends on how you learn and what you learn quickly.
An artist may learn complex media studies concepts faster than a neuroscientist
but that doesn't mean the scientist was lazy.

I won't even explain why Blender is so inefficient but let's just say
it has way too many components (which need separate learning)
to overall learn something small. Even rigging and animation are chores
because of all sorts of things complicating the process like knowing
about inverse kinematics, type of tweening, the angle resetting process
when rigging hands, etc. It's too darn long if your heart's not in it.

Yeah I quit but I mean guidance as in spoken guidance, not
'I'll do this for you' guidance. Based on what I've experienced but due
to lack of efficient memory and interest on 3D modelling, etc.
I just gave my advice on where to start.

Yeah I agree don't bother with 3D at all if it's not your primary
aspirational career path. It's not worth it until they produce
better software/GUI systems. It might just be me
and how I use my brain hemispheres.
I'm not that lazy, I gave them a shot,
I gave them a chance over and over again and I didn't like it.
Not worth my time.  SSmile
Logically there are more efficient ways to do these things
or perhaps they're just not suited to my learning preferences.
(I'm very visual and structural. But I forget things I don't care for
so if there's too many boring steps, I rage quit.  Troll Face )
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyFri Jul 18, 2014 9:11 pm

Hannah wrote:

Lol Blender is the kiddie version of 3Ds Max

And I have both!Too Funny 

But hey! dont knock Blender. If wilt got his start in it and made epic stuff from it, then its fair to say that even though its practically the "GIMP" of 3D software, epic stuff can be made from it.

I'll stick with it for the time being, thank YOU very much.  Razz 




Hannah wrote:
There’s no such thing as a “learning curve.” That’s just another way of saying how difficult something is and it will likely wash out anyone who doesn’t put the effort in. (Not bashing here.)


I could see myself getting into 3D building........but its hard to juggle my time between learning that and Drawing because I constantly learn from doing that as well. One drawing takes several hours believe it or not and If I do anything else but, it feels like I'm wasting my time.

But I should get back into watching Blender tutorials. Its for the good of my future after all....





Hannah wrote:
1. Eva isn’t committed (or consistently available)

He spends most of his time in the Afterworld, Where there is no war, Cookies, and really hot ladies. However, there IS free cable and no bundling packages.

He spontaneously combusts back into our realm of living because he is under the false impression that hot girls love explosions and will run toward him from all over when he decides to show up.

I should tell him that he should Spontaneously explode in a sea of puppies.
THATS how you get the girls.
 Sure Lol 




Hannah wrote:
Yeah, I really don’t get why Allen is putting all his time into this; unless he plans on selling the source for a few $1000 but even then not worth it.


He could be doing it for the same reason I do; Using this as an outlet and a reason to further work on his hobby that he sees eventually leading him into a full time gig.


Or because he's bored.  Shrug 
I'd say both though.
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyFri Jul 18, 2014 9:35 pm

Quote :
A lot of people have stated that Blender is harder to use than 3DS Max


LOL


Quote :
and by the looks of tutorials, 3DS Max does look easier to learn and seems less messy.
Also, Blender's GUI is horrible and anything but kiddie or user friendly in my opinion 


Difficulty and GUI aren't even related. More so for features, performance, and plugins. 


Quote :
 
There is such a thing as learning curve lol and it refers to the expected rate a beginner could obtain relevant skills in that spoken software.

Obviously was speaking figuratively. Analyzing semantics caused you to miss the point I was trying to make. Of course you could analyze the rate at which a person learns something, but to use this rate as a means to describe something should be unrelated and it's pretty pathetic. 

Ex: "Stay away from Medicine, the learning curve is steep."

Of course Med students may learn at a particular rate, but why is this rate relevant to making the decision to study Medicine?

Quote :
An artist may learn complex media studies concepts faster than a neuroscientist but that doesn't mean the scientist was lazy.

Err…I never implied that effort and learning rate were related: "likely wash out anyone who doesn’t put the effort in."

If the artist and neuroscientist both eventually learn the topic to the same degree then the rate doesn't particularly matter. 


Quote :
 
But hey! dont knock Blender. If wilt got his start in it and made epic stuff from it, then its fair to say that even though its practically the "GIMP" of 3D software, epic stuff can be made from it.


I'll stick with it for the time being, thank YOU very much.   


Lol I wasn't knocking Blender, just saying that it's not as complex as Max. I love Gimp because I can quickly edit my images. But if I was making a poster I definitely would make it in PS.
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyFri Jul 18, 2014 9:41 pm

Hannah wrote:
I love Gimp because I can quickly edit my images.

That only makes one of us. Seriously 

I cant use GIMP.

When I do, I start to Hyperventilate because I cant find the options that I KNOW are there.............BUT THEY'RE NOT THERE! I KNOW YOU HAVE THEM GIMP! YOU'RE THE CHEAP VERSION OF PS AFTER ALL.............and usually after that I have to close GIMP and tell myself its alright. GIMP is gone now and it cant confuse me anymore.

So I open up Ps and it makes me happy again.  Happy2  
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyFri Jul 18, 2014 9:45 pm

It makes 2 of us, Undy. I use GIMP. Smile 
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyFri Jul 18, 2014 9:51 pm

GrandMaster Rex wrote:
But hey! dont knock Blender. If wilt got his start in it and made epic stuff from it, then its fair to say that even though its practically the "GIMP" of 3D software, epic stuff can be made from it.

I'll stick with it for the time being, thank YOU very much.  Razz 



I could see myself getting into 3D building........but its hard to juggle my time between learning that and Drawing because I constantly learn from doing that as well. One drawing takes several hours believe it or not and If I do anything else but, it feels like I'm wasting my time.

Wiltilt learned via an older version of Blender with a completely different GUI,
just saying that's an important factor. I'm not sure if the old one
was easier or harder to use than the latest version but clearly
Wiltilt was determined enough to learn through hours of tutorials
and experimenting to do some cool stuff with Blender.

Gimp is simple in my opinion but then again,
so is Photoshop but the reason I don't bother with PS
most of the time is because I started with Gimp and PS
seems like foreign lands to me.
Gimp is epic.  Awesome
I prefer the feeling of Gimp.
There's also Paint.Net, Inkscape SumoPaint, etc.
Maybe PS has more features, I dunno.
But I do know one disadvantage I think. It displays in 8-bit instead of 32-bit.
Don't know what it means but when I open the same project in both software,
it looks better in PS so...clearly this bit stuff has something to do with
displaying colours or something.
I don't get what this bit stuff means because it's not consistent with what I've seen;
Games running in 8-bit have fewer colours than in 32-bit but
this huge difference is way smaller between PS and Gimp
so maybe that's something else.  Shrug

And Undelos, what you said about spending ages on drawing
but doing other things seems like a waste of time.
Same. Although I mean in the context of 3D stuff.
Never gets far because of Blender's horrible GUI!!! Bah.
Cinema 4D's GUI looks better...but I'm cutting my losses
and forgetting 3D stuff at least for a long while. Smile
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyFri Jul 18, 2014 10:01 pm

I do not mean any offense here but i am going to tell you a story.  Awesome 

     When i was little i had a wild imagination. I always came up with things that i could do. I had finished a blueprint, which at my age back then was a childish drawing on printer paper drawn in crayon.

     I had designed an underground base. With a buried refrigerator and an elevator. I was determined to dig this base. I first started by "borrowing" my dads shovel and digging in  my backyard.

     After digging for 2 weeks i had a hole that was about a foot deep. Then i quit because there was just too much clay. I decided to dig somewhere else. Away from pipes.

     I dug another hole. I hit clay again... And again... And again. I finally gave up and built a fort out of cane(bamboo) that consisted of 4 poles standing up with 4 poles for a roof. 

     What i am trying to say here is, even though you may have all these ideas, lots of things are harder than they look.
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyFri Jul 18, 2014 10:34 pm

@Hannah: No need to laugh at my statement about Blender possibly being
harder to learn than 3DS Max. Not everyone learns the same way. Neutral
A friend I know is amazing at logical subjects but lacks creativity
and social skills. Doesn't mean he's of laughing material.
You're clearly good at some things, Hannah, but that doesn't mean
everyone learns the way you do in which Blender seems like child play
and 3DS Max looks like an industry standard to take time to learn.
Because clearly, others disagree, it's preference based.


To me, Gimp has its features more logically organised compared to PS
although they're relatively similar. Undelos clearly prefers PS and I prefer Gimp currently.
Am I just a kiddie? Crying2 

Of course difficulty and GUI are related!
Simpler/more aesthetically pleasing/better organised hierarchy of features/ quicker access drop down menus, etc.
kinda equals =
usually easier to learn and is more motivational. It's not the only factor but believe me when I say
it's certainly enough to make me cringe at using such software if it's wrong
even at the GUI level.

It may be more difficult to accept for you as everyone's brains are different
and maybe you find it odd that I dislike bad GUIs this much and maybe it's
a second nature to you to learn to use 3D software, perhaps because you've been accustomed to use
lots of different software while I focus only on what I'm immediately comfortable with
otherwise it usually ends bad whether I give it a shot or not.
I'm not lazy, but I know when to stop if I think a software isn't worth
investing my time in.
I've bought so many textbooks only to find literally only 1 or 2/20 of them work for me
to a decent standard. (Decent standard determined by rate of comprehension,
level of quality of comprehension, likeability of product, etc.)
Am I an idiot? No, my brain is wired differently. And so is yours.
Everyone's brains are different, even twins'.

"Of course Med students may learn at a particular rate, but why is this rate relevant to making the decision to study Medicine?"

If medicine is difficult/takes long to learn, then obviously
that's an important and relevant factor to consider. Seriously
I don't understand what you're implying.
Not very concise what you wrote, perhaps I misunderstood.
Regardless, it's kinda irrelevant and pointless. It's way too much at a tangent
to what I was talking about lol.

Hannah I don't get your points, they seem (to me)
to be missing logic partially, yet make sense in other sentences.

"...likely wash out anyone who doesn’t put the effort in."
Don't understand what you mean by 'wash out'.
If it means to become tired, then
obviously if you work harder, you're going to get more tired.   Seriously
If it means cause failure in decent production, well that's obvious but
someone who tries really hard won't necessarily succeed.
Too many factors to take into account.

I had a friend of mine who failed physics, a really smart guy.
Never failed a thing in his life, got consistent A/A*s. He had bad teachers which
caused him to lose interest and slow down his rate of information absorption,
comprehension and application quality in real life situations regarding momentum and circuitry among other things.

"If the artist and neuroscientist both eventually learn the topic
to the same degree then the rate doesn't particularly matter. "
Time matters a lot. I don't think I even need an analogy do demonstrate this.
Perhaps it doesn't mean much to you, maybe you're relaxed about it but to me it means a lot.
Life's short.  Misery
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyFri Jul 18, 2014 10:37 pm

X, remember the rule about quote sizes?
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyFri Jul 18, 2014 10:46 pm

Oliver Zombieweasel wrote:
X, remember the rule about quote sizes?
It's all my writing. Troll Face
Man I type too much.  Seriously
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyFri Jul 18, 2014 11:53 pm

XLR8 147 wrote:
Regardless, it's kinda irrelevant and pointless. It's way too much at a tangent to what I was talking about lol.


Agreed. I forgot why we're debating over 3D software. 


Let me clarify what I meant and you can choose to agree or not Razz 


I write/speak implicitly; one sentence may imply many things which must be taken into account when interpreting the meaning. By the way, why do you keep saying idiot? I never said that word scratch .


Let me quote myself here

Hannah wrote:
There’s no such thing as a “learning curve.” That’s just another way of saying how difficult something is and it will likely wash out anyone who doesn’t put the effort in. (Not bashing here.)

The following is implied:


1. A "Learning Curve" can literally be defined as the rate at which one learns.


2. "no such thing" followed by an alternative definition other than the literal definition suggests a figurative view of what a "learning curve" is.


3. Based on what you know of me, it is logical to assume that you know I am aware of the literal definition of a learning curve (the rate at which one learns)


4. Since figurative language is hinted at, and since it is likely that (based off of what you know about me) that I know the literal definition of a learning curve, would it not be reasonable to say that I am speaking figuratively?


5. With the knowledge that I am speaking figuratively, the literal definition of learning curve can be temporarily discarded. So, what exactly is the point of my statement? Now in the context of this thread, you have to search for its meaning.


6. Based off of my statement, I figuratively define a learning curve as:

Hannah wrote:
[…] just another way of saying how difficult something is and it will likely wash out anyone who doesn’t put the effort in.

"wash out" refers to the military term when candidates don't pass training. I directly link "wash out" to "effort" implying that those who fail at something simply aren't putting in enough effort. 


When I say that:
Hannah wrote:
There’s no such thing as a “learning curve.” 


I am saying that figuratively, a learning curve does not exist in the sense that it should not be taken into account to make a decision or used to describe something. 




Finally, you said:

Quote :
If medicine is difficult/takes long to learn, then obviously that's an important and relevant factor to consider.

But you have to look at who says something is difficult/takes long to learn. Just because some people find a topic to be this way doesn't mean it is! Basically, the point is just because other people view something as difficult does not mean you can't excel and even surpass the "experts" of the current field!
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptyFri Jul 18, 2014 11:56 pm

XLR8 147 wrote:
Man I type too much.  Seriously

Ya THINK!? Lolwut


 lol! 
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptySat Jul 19, 2014 12:00 am

GrandMaster Rex wrote:
XLR8 147 wrote:
Man I type too much.  Seriously

Ya THINK!? Lolwut


 lol! 

...*Ahem*
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptySat Jul 19, 2014 12:41 am

*Actually writes long post. Again.*
Ahhh forget it. Let's skip over that.
From now on I gotta skip long debates, they aren't doing
my head any good. MadBoss

I just wanted to ask:


Hannah, what's the best way you learn?
Curious to know how other science students learn best.
I try to teach the content to myself. It's quite helpful.

Wait...have I asked this before?  Seriously
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptySat Jul 19, 2014 12:52 am

XLR8 147 wrote:
*Actually writes long post. Again.*
Ahhh forget it. Let's skip over that.

I just wanted to ask:


Hannah, what's the best way you learn?
Curious to know how other science students learn best.
I try to teach the content to myself. It's quite helpful.

Wait...have I asked this before?  Seriously

I like the long posts Twisted Evil 


My method of learning is pretty simple: take one of the most complex topics in your field and work backwards. Try to learn how it works. Once you think you have a firm grasp of how it works, learn the basics.


Striving for the ability to do something considered "advanced" in your field is a good motivator and it allows you to see the bigger picture of what you're working towards. If you start immediately from the bottom sometimes it all doesn't quite add up and you get bored with it. 


For example:
Reverse Engineering is considered advanced in computer science and it interested me. So before I even learned how to program I learned how to reverse. Obviously it took a long time, but after I (thought) I figured it out, I went and learned programming and realized that there was a lot that I had missed and I filled the gaps.
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PostSubject: Re: Let's make a Fusionfall movie   Let's make a Fusionfall movie EmptySat Jul 19, 2014 1:08 am

That's interesting, I never thought to go to the hard stuff first. Think
I usually go in order of the pages or what interests me the most.

But what I really mean is, how do you remember stuff after you've
understood. The teaching thing helps probably by encoding information
in a more active and interesting way.
Or is it just one of those,
you either have it or you don't?

When I was a kid, I wasn't a literal savant that could remember everything
but I did remember everything I was interested in,
in science encyclopedias; sorta lost some of that ability after the age of 10/11,
probably due to depression.  Misery

I need to do something before my neuroplasticity ability slows down.
(They say 25 years old onwards it slows down...I don't wanna believe it but I'm not risking it.)
I can't rely on this memory that constantly forgets details I care little about.
I have to make myself more efficient with memory before it's too late.

My physics teacher was born with a great memory.  Seriously 
Amazing stuff.
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