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 Fusion Fall Recreation

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PostSubject: Fusion Fall Recreation   Sat Jan 18, 2014 4:21 pm

I'd like to hear everyone's opinion on this. I have some questions:

- How important is it to you to see Fusion Fall Recreated?
- What would you like to see in this game?
- Would you want it to be Web-based or an Application (.exe)?
- If you wish for Fusion Fall to be recreated, can you contribute?

Edit: Removed useless text.


Last edited by Hannah on Wed Jan 22, 2014 1:49 pm; edited 1 time in total
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PostSubject: Re: Fusion Fall Recreation   Sun Jan 19, 2014 3:48 am

To me, it's between very important, and just important. I'd still like to see some type of memorial to the 7 Legends in-game. Maybe in Hero Square. Holograms of 5 of the members, and statues of X and Hom where the book was usually found. Or X and Slim.

That, and more areas and NPCs. And maybe something like the Slider that goes from the Monkey Foothills to the Darklands. Which would mean having to somehow connect the two maps together. And more lvl 30+ stuff.

I wouldn't mind which type it's in. App or web. Maybe both? No Idea As for contributing, I think I am right now. I'm like the art and idea guy here. Razz

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PostSubject: Re: Fusion Fall Recreation   Sun Jan 19, 2014 3:53 am

Hannah wrote:
- How important is it to you to see Fusion Fall Recreated?
- What would you like to see in this game?
- Would you want it to be Web-based or an Application (.exe)?
- If you wish for Fusion Fall to be recreated, can you contribute?

* As far as I know, only 20% of the map objects are in anyone's possession.
But I have tons of Unity assets that can be used to make new maps.
Hey! Welcome back.  cheers 
Well, to me (and consider, I'm busy with college -- not university, the thing before it.)
I'm not desperate to see FF recreated in some way but it would definitely be cool.
It's only because of the lack of time I have to do much of anything in any given week.

I'd like to maybe see some of our original characters in the game.
Really, I'd just like to see more of FusionFall so, the NPCs, newer NPCs, etc.
I don't think anyone is really that fussy, as long as it's playable and
has some sort of replay value.

(It would have to be preferably online/multiplayer of course and
have something decent to do but walking around is a starting point that no decent person
would complain about in the early stages of development.)

I guess it would be cool to incorporate stories into the game from
ones we've made in the forum. I've thought of a universe where the SACT
are corrupted and my character XLR8 147, is later the leader of an organisation
called the Xtremists but we won't go into detail of that, there's plenty of time for that.
As well as other people's stories, characters and other fictional universe ideas.

I've seen tonnes of game ideas suggested here on the forum but they're
way too complex for the moment at least. (Including fusion zombie survival mode!lol! )

I'd prefer to have a client/application/.exe game but I wouldn't mind
a browser version much.
I mostly prefer client because I would think maybe it would run the game better
but I could be wrong.

If I had all the time in the world, I seriously would start contributing:
-story/dialogue ideas
-making maps
-making textures
-making 3D models
-animation (if I learn how to properly loop animations and export them into Unity properly)
-designing GUIs if need be (if I can figure out how to actually add them on screen)
-promotional art
-heck even soundtrack music.
(I've messed around with a virtual keyboard and have
made my own prototype mini-soundtrack for SACT and it sounds kinda intimidating.
But it's only a prototype. I'm not great/fast at making music but there are times
when my spontaneity delivers something decent.)

But because of education, I can't risk diverting time on this. Sorry.  Sad
I'm sure there are others that could help though. Smile

In regards to lacking assets and maps and stuff, don't worry too much.
Decent players won't mind that we have only a chunk of the game to work with.
Plus we could make new maps. (It's actually not that difficult. :)HD texturing of maps is more my problem currently.)
And I've ripped a LOT of stuff from FusionFall.
I can't say I've ripped the entire game but I think I have a pretty nice chunk of it.
(My memory doesn't always serve me well but I think one day before the game's closure,
I was desperate enough to start going on a map-wide 3D ripping spree.)

I've got almost 8.8 GB of ripped FusionFall data.   EyeBrows 
I know I've ripped at least some of the future Tech Square
which was the last place my character ever walked on before the shut down.   :moon:

The main problem with my collection is, it's very very very unorganised.
I've got folders of ripped characters and then I've got folders with random rips
probably of maps mostly but I still don't know how to organise almost 9GB worth
of data which I can't even see in real time, unless I could somehow do that
in Blender but I'm not that experienced in that software. :/

Hope that helps in some way. Smile

EDIT: Oliver, I forgot about that statues idea! Very Happy
Yeah, some sort of landmark for certain FusionFall fansites/forums would be
especially nice since it marks the existence of dedicated communities.

From what I can remember now, there's Xtreme FusionFall, FMHQ,
Green Ganon, Fusion Portal, FusionFall.forumotion.net, FusionFall F.L.A.M.E.S.,
Project R, FusionFall Tag Force and of course Oliver's FusionFall Hints and Tips. Smile

EDIT: a first person mode would be interesting...
It's easy to implement it but not that easy to make it work properly
with the firing mechanisms and stuff but just something to think about.  Cool2

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PostSubject: Re: Fusion Fall Recreation   Sun Jan 19, 2014 5:44 am

Edit: Removed


Last edited by Hannah on Tue Jan 28, 2014 6:07 am; edited 1 time in total
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PostSubject: Re: Fusion Fall Recreation   Sun Jan 19, 2014 10:40 am

Impressed 
I think my mind just blew a couple of fuses.   Seriously
Did Hannah just say it's not that hard?  Excited
*Reaches pockets*
  Troll Face
(That's Batman's credit card for those who don't get the reference.   SSmile )

Well, since I have the potential to do virtually anything
in game production of quality from low-end mediocre to awesome apart from
coding/scripting, I haven't a clue
about the code you just typed but it looks good. Too Funny

Hannah wrote:
Actually the idea is to make the game entirely based of this forum's ideas ;p. I've been on a team where they wanted to emulate the game entirely and it was so boring. They didn't want to add any new features so it was a bit depressing haha.

Lol! Well I wouldn't mind either way but you're right, it would definitely be better
with new ideas rather than just duplicating the game. Wink

Ya know, back when I had more time, I was messing around with making maps
and stuff but the problems I ran into were things like
looping a running animation, (properly so that it stops when I stop pressing the w/up arrow key)
the proper method for texturing with UV wrapping
and making the 3rd person camera actually work properly and look
good without being shaky.

I tried making a static nano but ... I failed. Shrug
The nano was hovering far away from the main character until it just
abandoned it.  LIES

Well, I hope you'll still stick around, Hannah, even if you're not productive or even active.
You seem like a cool member. Smile

I think it would be a good idea if somehow a Unity 'template' project was made.
A project that includes the bones of a game. (Including a basic GUI or the one from FF.)
Or not. :shrug:I mean, in my case (I'm more advanced in Unity than most here I would assume
but still not that advanced due to my inconsistency; not touching Unity for months - years.)
I would firstly need to get a decent 3rd person camera script,
find out how to loop my character's animation properly and find
an easy way to UV wrap or texture or whatever you want to call it. Neutral

But I'm sure many here (who are interested in messing around in Unity)
would hit those obstacles eventually too.

I've made this game:
http://xtreme-fusionfall.yolasite.com/escape-to-fosters-home.php

It lacks custom made scripts and I've had to use workaround to get passed problems.
It does the job for a half polished level.
But we can do better.  Bloo Dance
Plus I made that when I was like 14 or something. :/
(Which is kinda depressing because I've forgotten most of what I learned.  EyeBrows )


Btw, how did you learn to script?
What script language is it and how long did it take to learn?
(And how advanced are you in it.)
Just wondering. Smile

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PostSubject: Re: Fusion Fall Recreation   Sun Jan 19, 2014 11:13 am

Only 2 people replied, and no one on the site is going to help, they say they will, mostly because they go with the mood. Then after a day or 2 they realize that they're not going to help, before all they had to do was help Wiltilt spread the word and still no one really did anything.

Everyone wants it back but they want someone to bring it back for them.

:/
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PostSubject: Re: Fusion Fall Recreation   Sun Jan 19, 2014 11:29 am

I think people are just really busy or just don't know
how to do some of this stuff.
Or maybe some people are just not interested enough to learn some basics.
It's understandable I guess. Shrug 

I can't get around coding because of pure laziness.
(And supposed mind compatibility.)

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PostSubject: Re: Fusion Fall Recreation   Sun Jan 19, 2014 12:05 pm

Edit: Removed


Last edited by Hannah on Tue Jan 28, 2014 6:08 am; edited 2 times in total
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PostSubject: Re: Fusion Fall Recreation   Sun Jan 19, 2014 12:46 pm

What 3D models do you need, Hannah?
There's a website with FusionFall ripped models. (I think at least some of the NPCs.   scratch )
I'll see if I can find the link.
EDIT: found it.
http://www.models-resource.com/pc_computer/cartoonnetworkfusionfall/

As you know, I've ripped a lot from the game so there's that too.
(Though I'm not sure how to properly re-texture the ripped models.
I only did it once by trial and error. Still confusing. In Blender I mean.)

Custom made 3D models can be made in Blender, Sculpturis Z-brush, 3Ds Max,
Autodesk Mudbox, Cinema 4D, even Google Sketchup if you're good enough, etc.
Whichever people would want to use, depends on if they want
something free and also on personal preference in terms of the interface,
features and whether they'd prefer to use a proper 3D modelling software or
3D sculpting software.

Also, there may be others of help over at FusionFall Resurrection or
FusionFall Project Revive 2.0 or whatever other projects there still may be. Smile

Do you know of a good 3rd person script?
It's so fundamental. The one I got from an old Unity demo project was
not adequate enough.

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PostSubject: Re: Fusion Fall Recreation   Sun Jan 19, 2014 3:17 pm

Edit: Is the delete function enabled?


Last edited by Hannah on Wed Jan 22, 2014 2:09 pm; edited 1 time in total
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PostSubject: Fusionfall RemaKing   Sun Jan 19, 2014 10:40 pm

If you want to make your own FF you can't do everything alone guys.You need to make your own ff team including only a members,who's knows atleast one programming language.But my intuition tells me,that most users are children on this site,so there is not a big chance that at least someone from them knows any, but  still i believe in you)I'm sorry for such well-known information from captain obvious,but if people are really missing fusionfall,they need to start to make their own game based on the real one,no matter what,it's hard to do,but still it's possible.I heard about Minecraft version,and I do not think that this game will stand on a par with the original one.I played the original game when it was still the future area,then within a year i've returned and had been exploring whole unknown fusionfall map,it was pretty interesting.

I have few good memories with fusionfall,since i was child,i guess this is the most impressive game was for me.So i guess if someone shall breath a life in this game again,it won't be in vain
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PostSubject: Re: Fusion Fall Recreation   Sun Jan 19, 2014 11:35 pm

@Hannah, thanks! Much appreciated. Smile
In regards to custom made models, well I guess
they don't have to be used straight away but we could throw them
in later. It's the rigging/animating that takes ages. :/
But the modelling doesn't have to be that great. Very Happy
(Sculpting could save time for those without proper modelling knowledge.)
Plus, template models from the internet could provide some solid ground to sculpt
or model on.  Wheee 

@Kaganui, welcome to the Xtreme FusionFall forum! Very Happy
If you need any help, just ask!  Big Grin 
Well there's no rush into the fan game development thing
but if people do a little every day/week or so often, eventually we'll
come up with something decent. Well it's just an idea.  Shrug

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PostSubject: Re: Fusion Fall Recreation   Sun Jan 19, 2014 11:40 pm

Lol i want an online game on my phone called samsung 2 stars gt s5260 i'm bored when i have three games that makes me bored all day when i finish and it's boring! e_e

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PostSubject: Re: Fusion Fall Recreation   Sun Jan 19, 2014 11:45 pm

Well that is truth,but no one even want to start.That's first.
Second.I'm talking to make  fff(FusionFallFan) game  so closer as you can to the first original fusionfall.Just change the plot,add a lot new functions,graphic stuff.I think people are gonna love it,if someone will make a second fusionfall even better then the first one,but it's important to remain within  a framework of the first game.To waft memories xDDDD. You got me ? EyeBrows
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PostSubject: Re: Fusion Fall Recreation   Sun Jan 19, 2014 11:51 pm

Yeah, I get what you mean, Kaganui.
Every little bit of progress helps.
If we do make a fan game, we would preferably make it resemble the original
but not necessarily be the same. We could add more maps,
modify maps and characters, add different game modes/missions, different textures, etc.

Do you know how to do anything in the game development process?
3D modelling? Making maps? Coding?
Just wondering. Smile

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PostSubject: Re: Fusion Fall Recreation   Mon Jan 20, 2014 12:39 am

They only want it back because it's gone, when it was still up they would only play once a month or so.
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PostSubject: Re: Fusion Fall Recreation   Mon Jan 20, 2014 12:50 am

Honestly I've been waiting for Eva and Wilt to show up at the group website that Hannah showed me. They haven't made an account there or anything. But Eva's the only one that responded. So...I guess thats something...

I.......I just dont get it. He's the one that came here wanting to find a crew to help him out with the Rebuilding process but I dont get why he hasnt made an account or something yet. I did my absolute best by trying to keep this rebuilding thing in mind and as soon as Hannah showed up and said that she'd be willing to lend a hand
(which she still is....which is rather humbling) I acted immediately and let him know about it.

I even Told Tech and another guy from the Resurrection group about it. They guy has experience with building 3D Models and Tech said he does too. I want to tell Jake too as well as a friend of mine about it. Wilt's the one that started this all and yes, it may just be my insecurity about helping efficiently with the little skill that I have, but I feel he and Eva are the second most important piece to this project besides Hannah of course. All three know more about what they're doing more than anyone else that could sign up for the project to help.

But if they're not here or even show up.............I wouldnt EVER feel comfortable asking or expecting Hannah to take all the weight of the project upon herself.


I wish I could help, but all I can do is just spread the word to people that I
KNOW that have some skills and wouldnt mind contributing to a project like this........so long as they see some sort of promise that it could be finished. I wouldnt care if they just showed up, made an account or whatever. That would put my mind at ease, letting me know it was okay to get my hopes up and feel that "Hey! This could actually work" and if it didnt then it was given our best effort.

But the main two powerhouses for the project havent even shown up.



I just dont get it.

I really dont.


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PostSubject: Re: Fusion Fall Recreation   Mon Jan 20, 2014 3:34 am

Quote :
I've got almost 8.8 GB of ripped FusionFall data. 
I'm going to need that. Upload to 4shared and send me the link :O

Quote :
If you want to make your own FF you can't do everything alone guys.
Actually, people make Unity games solo all the time. It just takes a lot longer. 

Quote :
You need to make your own ff team including only a members,who's knows atleast one programming language.
This is incorrect. You can't just know any language; only a handful are useful in unity. For example, SQL, ASM, Python, would be useless in Unity. Perhaps you should append your statement to: "who knows either C, C++, C# or Java" as these are the most useful languages regarding Unity. 

Quote :
But if they're not here or even show up.............I wouldnt EVER feel comfortable asking or expecting Hannah to take all the weight of the project upon herself.
Yeah, I have no idea where they are but I'm assuming they're busy which is understandable.
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PostSubject: Re: Fusion Fall Recreation   Mon Jan 20, 2014 5:35 am

Hannah wrote:
Upload 8.8GB to 4shared and send me the link :O
Sorry my brain glitched when you put upload and 8.8Gb in the same sentence.   Troll Face 
Seriously
*Decides how to reply to this.*

Well...uh...I'll sure get right on it...that's for sure...


*Disappears without a trace for millenniums*

Year 5014....
Hey that upload finished!  Too Funny  Seriously 

But seriously....if you want anything specifically, I can get individual stuff for you
but 8.8 GB at once is insanity.... Banging
Because ain't no one got time for that!  Big Grin
Ya just want a map for now?   Morgan Freeman 

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PostSubject: Re: Fusion Fall Recreation   Mon Jan 20, 2014 5:38 am

LolFlag  @XLR

this seems pretty awesome I'd say so myself. Just please don't end up like the next wiltilt.

"welp fusionfalls gone, cya guys"

"hey guys im back im making ff game"
"CYA GUYS NO CARES ANYMORE"

like wut

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PostSubject: Re: Fusion Fall Recreation   Mon Jan 20, 2014 5:42 am

Lol not all at once, you can break it up depending on your connection speed. I guess I'm just used to uploading/downloading large files since my speed is >2MB/s. If you can, I'd like to have a map, the GUI, and a few characters.
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PostSubject: Re: Fusion Fall Recreation   Mon Jan 20, 2014 6:55 am

Hannah, would you be able to work with models that are separated
from their textures? (Some may even glitch... Sad well that's my experience in Blender.
Not sure if some files are corrupted or not.)

I guess I'll start off with a bit of (Future tutorial) Tech Square. Smile

(Note to CartoonNetwork: I am only distributing some replicated assets
for the purpose of playing around or even possibly making a fan game of which as far as I can assume,
will NOT illegally make money off CN copyrighted creative material, etc. Smile 
Just a bit of creative nostalgic fun.  Razz )

Oh and I did use 3DRipper DX, forgot to answer that question earlier.
I've heard of GameAssassin (didn't work for me) and Print Screen Via 3D or something like that. (Never tried it.)
Obviously I can't say I trust any of these software.
But it doesn't matter much now as FF is gone. (Though you could rip stuff from FF Heroes but whatever.
Be cautious with downloaded software, use common sense, scan with Virus Total, etc.)

Do you need .psh shader files?
What about .mtl files?

Download contains a .OBJ 3D file rip of Future Tech Square + a few characters
and tonnes of ripped textures in a .DDS format. Smile

Anyone else is welcomed to play around with the download too if you want.
Even if you're not serious with it, have fun! Smile
And sorry I don't know how to provide the GUI in an easy to use form.
I think it's still technically in there somewhere. (As a texture and a 3D piece or something.)

To anyone who doesn't know, you can place the .OBJ files in Blender and I think
Unity as well. (Though Unity prefers .FBX but I think you can get a converter for that. Maybe.)
Blender is free and the free version of the Unity game engine is pretty good. Smile

Password (lower case) for the .rar file is xtremefusionfall
http://www.4shared.com/rar/bb9Y7he-ba/Future_Tech_Square_plus_charac.html

EDIT: Download is about 66mb and after you extract the contents it becomes much larger due to
all the texture files.

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PostSubject: Re: Fusion Fall Recreation   Mon Jan 20, 2014 7:34 am

Quote :
(Note to CartoonNetwork:
I love the disclaimer haha.


Thanks, this should be fine for now. I'll let you know if I need anything. Matching these textures is going to be painful :'( lol
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PostSubject: Re: Fusion Fall Recreation   Mon Jan 20, 2014 7:59 am

Hannah wrote:
Thanks. Matching these textures is going to be painful :'( lol
No problem. Smile

Also...about re-texturing...

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PostSubject: Re: Fusion Fall Recreation   Mon Jan 20, 2014 8:05 am

I Can't Help With Any Unity But I Can Spread Word Make A Facebook Page And Hopefully Find Others To Help...But I Don't Know About ANY Other FusionFall Facebook Or Twitter Pages

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PostSubject: Re: Fusion Fall Recreation   Mon Jan 20, 2014 3:04 pm

@X Put it on a torrent. Utorrent downloads these files fast when pit at the right speed.

8.8 isn't much coated to the 20 gig pc games I download with torrent Wink

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PostSubject: Re: Fusion Fall Recreation   Mon Jan 20, 2014 3:08 pm

@ Hannah . If you know enough about c# try compiling a CFW for the psp or better yet find a kxploit for the vita. The vita and psp are purely built off c#. The guys at wololo.com could make you famous if you find a vita exploit

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PostSubject: Re: Fusion Fall Recreation   Mon Jan 20, 2014 3:23 pm

°«©РwŃź0Ŕ®»™ wrote:
The guys at wololo.com could make you famous if you find a vita exploit
You only make chump change off that sort of hacking. If you want to make money you'd be better off learning SQLi.

http://en.wikipedia.org/wiki/SQL_injection
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PostSubject: Re: Fusion Fall Recreation   Mon Jan 20, 2014 6:58 pm

Sorry, my inactivity is usually derived from personal life getting in the way. For about 8 months it's been either work or classes that take up a lot of my free time, and when I have both, it becomes especially difficult to focus on my hobbies rather than those two things, which can get me lost in the muck if I don't check in every once in a while. That said, I'm still interested and certainly want to make something like this a reality, but as Hannah said, sometimes the time really just isn't there for any of us to efficiently use.

I've just joined the group Hannah linked me to and will doing some catch up there.
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PostSubject: Re: Fusion Fall Recreation   Mon Jan 20, 2014 11:38 pm

Check Wiggio. 

I'll need the project(s) you used in your teaser. Give me a 3D world and I'll give you a game. 

I was thinking I could code all the game's features for one map so that completing the game would just be a matter of adding maps.
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PostSubject: Re: Fusion Fall Recreation   Tue Jan 21, 2014 12:01 am

Good Work Guys You guys would seriously make FF with team so keep up the good work guys Smile cheers  ThumbUp

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PostSubject: Re: Fusion Fall Recreation   Tue Jan 21, 2014 12:22 am

Lol almost forgot about SQL. On android it's a popular thing since android is so free based.

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PostSubject: Fusionfall go!   Tue Jan 21, 2014 12:30 am

Well i guess something really fresh can come from this....
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PostSubject: Re: Fusion Fall Recreation   Tue Jan 21, 2014 3:03 am

Wilttilt wrote:
Sorry, my inactivity is usually derived from personal life getting in the way. For about 8 months it's been either work or classes that take up a lot of my free time, and when I have both, it becomes especially difficult to focus on my hobbies rather than those two things, which can get me lost in the muck if I don't check in every once in a while.


Oh. Then I'm sorry too.

Its just that I thought you just kinda up-an'-dissapeared on us.

I started to get a bit manic there.



Oh! something else I just thought about:
Would you and wilt mind if I gave the wiggio account login to others that might be able to help..............or at least mature enough to not to ask stupid questions and just be a child to begin with.

I can vouch for 90% of the members here would be mature when given exclusive access to the wiggio account. I know XLR8 just might need access reguardless. I was also thinking about letting Magnavox know as well.

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PostSubject: Re: Fusion Fall Recreation   Tue Jan 21, 2014 3:18 am

Undelos wrote:

Oh! something else I just thought about: 
Would you and wilt mind if I gave the wiggio account login to others that might be able to help..............or at least mature enough to not to ask stupid questions and just be a child to begin with.
Actually, I want the group to be sort of a "Developer-only" group. Meaning that if you're in the group, you've been confirmed as a trustworthy member and you are contributing to the development of the game. Even if you trust someone, if they aren't helping to develop the game then there's really no point in being in the group since it will be discussion/releasing content.

Also, I'll be releasing assets and code when I finish them in the group so if there's someone you don't trust in the group I'd remove them.

About my comment earlier about not needing Photoshop skills, I was wrong about that Banging . While most of the existing textures should be there, new textures will have to be created in order to add new content (Improved GUI and textures for different Events). So I'll be needing your help with that later on.
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PostSubject: Re: Fusion Fall Recreation   Tue Jan 21, 2014 5:19 am

Hannah wrote:
Even if you trust someone, if they aren't helping to develop the game then there's really no point in being in the group since it will be discussion/releasing content.
Understandable.  Smile 


Hannah wrote:

About my comment earlier about not needing Photoshop skills, I was wrong about that Banging. While most of the existing textures should be there, new textures will have to be created in order to add new content (Improved GUI and textures for different Events). So I'll be needing your help with that later on.

......you mean it??

If it helps, this is a GUI by another player and former FusionFall fansite creator Jake Magnavox.





So, just incase you need someone with actual experience with making a functioning GUI, Jake would most likely also be a viable canidate. I think I can hold my own as far as that is concerned.........but I also know that there are those out there that have already done it and know what they're doing. But I'll definetly give it my best effort.Surprised

He also has a Facebook if you want to get in contact with him.

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PostSubject: Re: Fusion Fall Recreation   Today at 1:53 pm

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