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 Fusionfall Heroes: MMO to MOBA

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PostSubject: Fusionfall Heroes: MMO to MOBA   Fri Jul 04, 2014 7:58 am

It's hard to think that Fusionfall could go MMO to MOBA. Honestly, I hate the style to FFH. They really should have left it alone. What do you people think?
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PostSubject: Re: Fusionfall Heroes: MMO to MOBA   Fri Jul 04, 2014 8:11 am

We all hate Heroes...

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PostSubject: Re: Fusionfall Heroes: MMO to MOBA   Fri Jul 04, 2014 8:11 am

I mean't like. What do you hate most? or something.

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PostSubject: Re: Fusionfall Heroes: MMO to MOBA   Fri Jul 04, 2014 8:13 am

ohmyglob46389 wrote:
I mean't like. What do you hate most? or something.

Almost everything about the game.

I mean really, with all that time and money wasted on FFH, they could've spent it on updating FFO a little more.

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PostSubject: Re: Fusionfall Heroes: MMO to MOBA   Fri Jul 04, 2014 8:48 am

Let's just say I don't like the camera angle.
I think it had potential and it's not that bad of a game but
it's just not my cup of tea.
I don't really like flash games and the like, that much. Shrug 
I could make a long post of the negatives, positives and other analytical points like improvement suggestions
and stuff but it's not worth anyone's time. SSmile 
And anyway, FusionFall can't be substituted that easily.
FusionFall Heroes isn't a replacement, I think even the developers
knew that; it's more of a consolation, perhaps. Shrug 
Kinda like a spinoff. They don't have Grigon anymore so they couldn't have made
a FusionFall 2.0 any way. But they really should have kept the game open. Sad

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PostSubject: Re: Fusionfall Heroes: MMO to MOBA   Sat Jul 19, 2014 12:14 am

FFH reminds me of Diablo from Blizzard.

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PostSubject: Re: Fusionfall Heroes: MMO to MOBA   Sat Jul 19, 2014 7:21 am

One thing I hate most about Heroes...........you cant partner up with your friends.

I dont want to be stuck in some random match with a bunch of idiots that like to take ALL the coins. Seriously 

That is so annoying.

I like to leave a box or two so others can have some as well. But I dont want someone thinking that I went over there and just "forgot" to get the other one......so they think that they've won due to my "mistake".


Also, you cant have team work in the game because you might get paired with a bunch of noobs that constantly die. I picked Dex because, well, simple reasons really. However, come to find out, he's one of the best characters to play as. He has the highest damage dealing attacks
(had......if its changed  Shrug ) and the longest range.

Lets just say, I hardly EVER die. EVER.
and out of 20 matches, I'd only lose about once.


But I guess if you could team up with someone SMART, it would take all the challenge out of the game since you would sweep the levels pretty easily.

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PostSubject: Re: Fusionfall Heroes: MMO to MOBA   Sat Jul 19, 2014 7:32 am

FusionFall Heroes is a little bit like cubic castles in a sense that the camera angle ruins the entire game. FFH also has weird game-play. It's also not a very "social" game. And, and, and  Excited

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PostSubject: Re: Fusionfall Heroes: MMO to MOBA   Today at 9:29 pm

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