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 Mojo Jojo and Rigby in FusionFall Heroes

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Dragoon

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PostSubject: Mojo Jojo and Rigby in FusionFall Heroes   Mon May 13, 2013 9:31 am

so starting monday, which is tommorow over here, mojo and rigby will be added to FF Heroes, i figured i should just make a thread for this, for now here's some previews



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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Mon May 13, 2013 9:34 am

Rigby looks AWESOME! Why didn't they make Mordecai and Gumball like that? Anyway, it's about time they added more characters.

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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Mon May 13, 2013 9:35 am

they rather create a horrible game than update Fusion Fall Seriously Cartoon Network: Group of Idiots Misery other then that the Mojo and Rigby look fine

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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Mon May 13, 2013 9:38 am

I never thought I'd say this, but I actually like FusionFall: Heroes. It's not as good as the original, I agree. And it's rather repetitive. But it's good they remember some old stuff from the game. Like Terrafusers spawn enemies, etc.

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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Mon May 13, 2013 10:00 am

Oliver Zombieweasel wrote:
I never thought I'd say this, but I actually like FusionFall: Heroes. It's not as good as the original, I agree. And it's rather repetitive. But it's good they remember some old stuff from the game. Like Terrafusers spawn enemies, etc.

and they will also be adding 2 new maps in this is update, so it'll be less repetitive...somewhat

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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Mon May 13, 2013 2:45 pm

I wonder how long they plan on stretching these updates apart? I mean its not a bad game......but it's rather repetitive and the already slightly less than average replay value gets lower and lower by every 2 or so character levels.

I guess this is their way of continuing to make this continuously fun.

If they REALLY want to make this more fun, they just need three things:

MORE MAPS.

Lower the cost of the eggs. SERIOUSLY. Not funny CN.

Modify the egger drawing script and change it to where it has a greater chance of drawing characters you use most often.
Coulda swore that should have been something that was obvious.

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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Mon May 13, 2013 2:49 pm

Undarque wrote:


Modify the egger drawing script and change it to where it has a greater chance of drawing characters you use most often.
Coulda swore that should have been something that was obvious.

Or why even make it random?

A lot of players spend almost a day getting to the gold E.G.G.S get junk, raege quit and never play the game again.
You should be able to buy individual heroes, have a certain amount of money (not something like 50,000), and get to a certain level.

Seriously, same thing over and over again.

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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Mon May 13, 2013 3:16 pm

That could work too.

Anything could work better than their system they got now.
They used to always give me Finn and Fourarms stuff................whereas I Really only play as Dexter. Heck, it was SO BAD that I had already had MOST of Finn and Fourarms's varioations AND having at least half of them at Level 1 or more.........before I got Dex's SECOND variation.

Seriously.
It was AWHILE before I got something other than Dexter Prime and Steampunk Dex. And by that time.....I practically had everyone else, INCLUDING gumball.

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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Mon May 13, 2013 4:15 pm

Oliver Zombieweasel wrote:
Rigby looks AWESOME! Why didn't they make Mordecai and Gumball like that? Anyway, it's about time they added more characters.

I'm guessing since they already had those models from Formula Cartoon, they just took them from there. If they need to create models FOR FusionFall Heroes, I'm gonna go ahead and say it will look decent. Plus, two more maps coming too!
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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Mon May 13, 2013 4:33 pm

Wow..it seems like Fusionfall is started to get left in the dust...
But good thing fh is getting better. Smile

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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Mon May 13, 2013 10:59 pm

And I'm still on on wizard101 Seriously Where's my boy drew at Seriously

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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Tue May 14, 2013 12:59 am

I just realized. You can see Mojo and Rigby on the trailer for Heroes. Next time you load up FF and you see the Heroes trailer, you'll see them for a split second.

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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Tue May 14, 2013 4:00 am

Oliver Zombieweasel wrote:
I just realized. You can see Mojo and Rigby on the trailer for Heroes. Next time you load up FF and you see the Heroes trailer, you'll see them for a split second.

You can also see Volcano, one of the new maps, as well as an unreleased one that appears to be based on the Junkyard again.
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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Tue May 14, 2013 4:04 am

Wilttilt wrote:
Oliver Zombieweasel wrote:
I just realized. You can see Mojo and Rigby on the trailer for Heroes. Next time you load up FF and you see the Heroes trailer, you'll see them for a split second.

You can also see Volcano, one of the new maps, as well as an unreleased one that appears to be based on the Junkyard again.

I also saw Johnny Bravo and Fionna.

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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Tue May 14, 2013 4:35 am

I assume that the "Volcano" is probably the Firepits.

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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Tue May 14, 2013 4:44 am

Undarque wrote:
I assume that the "Volcano" is probably the Firepits.

I'm assuming it's Monkey Mountain.

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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Tue May 14, 2013 7:05 am

If you go on On demand on fios and go to cartoon network your will see alot of previews for fusiofall heroes stuff Smile

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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Tue May 14, 2013 2:02 pm

Of course...

Dont know why they want to pass this game around like its the greatest thing since
sliced bread but this update isnt enough to bring all the hype that they created back with it's initial release.

Now like I said,
If they could add about 3-4 more maps and possibly more ingame team mechanics like sharing health, checking another players health, and such............then maybe it would warrant me to come back.


Too bad all the stuff I kinda already mentioned is either already in existence, or isnt even a problem - In FusionFall.....

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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Tue May 14, 2013 2:14 pm

Well, I decided to check out Mojo and Rigby, so you guys don't have to. Rigby is weak in terms of health, but looks cool. Mojo has 50 more HP and is a heavy hitter, but isn't known to have rapid fire.

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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Tue May 14, 2013 3:46 pm

@Undelos
D'you think there should be another forum section on this?

Because I'm pretty sure some people would want to make threads on suggestions, news, fav heroes or anything.

Anyway, i was playing FH with Mojo and Rigby (anyone else notice that the Volcano map is HUGE! and also that they used same monsters but different powers? Evil or Very Mad) and i realized something, what if FH was updated based on fans thoughts or comments? I mean nothin unusual like "Kay for FH i want a huge lazor gun lol 'an give me max health so i can never die.." C'mon guys.

-A chatbox while you're waiting for the map to load and maybe in game would be cool..

-Are we gonna have to wait for 1 map every couple months? I'm not asking you guys to make 100 new sooper kewl maps a day but cmon some people really like fh but are shocked that they must wait such a long time to play a decent game. Maybe 3-4?

-How about new monsters? It would also be great if they were future ones like the Tire Titan.

-(If anyone else has this bug) If you just start FH after coming back to it for a long time, and you see 'an endless pool of blue nothingness. It can be fixed... Does Exonaut start like that? Its multiplayer right?

-Brah, eggs are overpriced. End of story. Maybe you could reach a certain level AND have a specific amount of money to unlock the hero THAT YOU WANT! That's right, no more buying a random egg with high hopes and rage quitting.

For Example:
Spoiler:
 


-Four people in a group? Some don't even stay till the end, or AT ALL. How about extending it, or raise the amount of gold you get on your own. This way it won't be as crowded and everybody is happy. Except the weird guy outside who probably wants to steal your t.v.

-The attack sequences are boring. Im doing the same thing every time. Sure the super attack and power attack is cool but still.. We usuallyclick on our enemies to fight right? How about something like left, left, left, right, finisher. Or something im not sure.

These are just thought that im throwing out. Anybody wanna add on to the list?

@Oliver
And if Mojo had increased speed...

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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Wed May 15, 2013 12:51 am

I have the cactus mojo...

cactus mojo = O.P.



btw my ingame name is Ultimate devingrackle

random...

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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Wed May 15, 2013 12:56 am

Bo wrote:
btw my ingame name is Ultimate devingrackle

random...

Mine's Artistic Oliver Ballyhoo. I couldn't think of a 3rd name!

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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Wed May 15, 2013 1:01 am

i just did a solo on tech queen...i had 16,000 then...

but it crashed but when i came back i only had 12,000...

*facepalm*

FIX DIS....

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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Wed May 15, 2013 2:13 am

i find FF Heroes ..... Repulsive

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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Wed May 15, 2013 3:48 am

Director Shark wrote:
i find FF Heroes ..... Repulsive

Yo, Ace. What about the results of that art contest?



Or are we still waiting for Undelos?

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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Wed May 15, 2013 4:19 am

we waiting even though she passed the due date but hey i dont care i just want to see people draw!

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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Wed May 15, 2013 5:26 am

D Horror wrote:
@Undelos
D'you think there should be another forum section on this?

Because I'm pretty sure some people would want to make threads on suggestions, news, fav heroes or anything.

I DID bring this up...

X gagged.
And then promptly kicked me out of the Moderator cool club and told me not to come back.

Then again.......maybe I exagerated a bit but still.....

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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Wed May 15, 2013 8:10 am

well we at the wiki are updating...somewhat, so far we only have the existing pages updated, and a fourarms page, we still pics and pages for the others sadly, stupid short staffed Misery

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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Wed May 15, 2013 10:32 am

Bo wrote:
i just did a solo on tech queen...i had 16,000 then...

but it crashed but when i came back i only had 12,000...

*facepalm*

FIX DIS....

I had a similar problem.

I had just unlocked Ybgir Rigby. So then the next game i play as him, crashed and then when i log back on its like i never bought him...

Me:

The Devs:

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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Wed May 15, 2013 10:52 pm

Oh man I feel bad for you lol!

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PostSubject: Re: Mojo Jojo and Rigby in FusionFall Heroes   Sat May 18, 2013 11:35 pm

.....

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