Would you like to react to this message? Create an account in a few clicks or log in to continue.
FusionFall Home Of Legends
Welcome to the Xtreme FusionFall Forum, new members are always welcome.
Check out the Website:
Xtreme-FusionFall.yolasite.com
No real email is required to join. If you do use a fake email, make sure it's hard to guess to prevent hacking. A real email will allow you to retrieve your account in the possible event that you forget your password.
Any questions are welcome.
Gallery
Social bookmarking
For 13 years of age and up.
We have our own skype group. It is only for those that are in the +13 Confidential group.
Subject: Fusion Fall Strike Fighter Test Wed Nov 28, 2012 4:00 am
OK so here's a little video game I was working on with Game Maker 8 Lite,LOT OF BUGS lol , So the whole story is people receive only 1 nano, they have to keep it safe from another players nano , fighting to get stronger, if a nano dies it revives after a minute or 5 , if the nano owner dies the nano is set free and is allowed to live free in the world. blah blah blah fuse, fusions, etc.
Oliver dont you dare move this topic for the love of cheese , its fusion fall related because it has something from ff, its a discussion that everyone was generally talking about recently (coding, making a game) and because the sky is blue.
Moderator
Tentegen
FusionFall Name : Jazz "Mau" Taluring Level : 21 Posts : 6296 Join date : 2011-09-06 Age : 33 FF Location : Sustained Panic
Subject: Re: Fusion Fall Strike Fighter Test Wed Nov 28, 2012 5:50 am
You didn't make a "fall" Sprite? Looks like you made a run animation, basic jump animation, some sort of forward jump animation...........but not one where you're falling.
Your Sprite is really cool!
Is it hard to make or does the program kinda "hold your hand" with the building process?
Guest
Guest
Subject: Re: Fusion Fall Strike Fighter Test Wed Nov 28, 2012 10:52 am
Undelos wrote:
You didn't make a "fall" Sprite? Looks like you made a run animation, basic jump animation, some sort of forward jump animation...........but not one where you're falling.
Your Sprite is really cool!
Is it hard to make or does the program kinda "hold your hand" with the building process?
lol its there but I set it to return to its standing sprte when I let go of the jump button sine idk how to make it just do that when landing.
yeh Its pretty much hold your hand, but this one was edited from a sprite in Jump Ultimate Stars Train, the bloo I made it myself but that was mostly copy paste edit , the hard part is getting it to work correctly without getting stuck in the floor. but yeh, Thanks
Among The Angry
S. Angry Ray
Level : 0 Posts : 2821 Join date : 2012-09-22 Age : 24 FF Location : DC Universe Online
Subject: Re: Fusion Fall Strike Fighter Test Fri Nov 30, 2012 12:45 am
Great work grumpy
Guest
Guest
Subject: Re: Fusion Fall Strike Fighter Test Fri Nov 30, 2012 12:47 am
Super Angryray wrote:
Great work grumpy
lol thnx check out the comic/manga/ whatever based on this.
lol "Later" its one lil page and only takes 5 sec to read and the dude says later
ikr
of course everytime I said later to you when you told me to check Your links. It meant never
Cool beans bro
You know it
Dinkleberg
Tнє єηgιηєєя
Level : 0 Posts : 206 Join date : 2012-11-13
Subject: Re: Fusion Fall Strike Fighter Test Fri Nov 30, 2012 2:14 am
Undelos wrote:
You didn't make a "fall" Sprite? Looks like you made a run animation, basic jump animation, some sort of forward jump animation...........but not one where you're falling.
Your Sprite is really cool!
Is it hard to make or does the program kinda "hold your hand" with the building process?
Yeah, when you're falling, you put your hands on your hips and look to the left nonchalantly
True Fear
Xtreme Razor
FusionFall Name : Hex Makodragon Level : 37 Posts : 2861 Join date : 2012-09-18 Age : 28 FF Location : Well im over at....STALKER!!!
Subject: Re: Fusion Fall Strike Fighter Test Fri Nov 30, 2012 2:24 am
The System wrote:
Undelos wrote:
You didn't make a "fall" Sprite? Looks like you made a run animation, basic jump animation, some sort of forward jump animation...........but not one where you're falling.
Your Sprite is really cool!
Is it hard to make or does the program kinda "hold your hand" with the building process?
Yeah, when you're falling, you put your hands on your hips and look to the left nonchalantly
Does it NEED to have animation when he's falling?
Doesn't really seem important to me.
Guest
Guest
Subject: Re: Fusion Fall Strike Fighter Test Fri Nov 30, 2012 3:25 am
The System wrote:
Undelos wrote:
You didn't make a "fall" Sprite? Looks like you made a run animation, basic jump animation, some sort of forward jump animation...........but not one where you're falling.
Your Sprite is really cool!
Is it hard to make or does the program kinda "hold your hand" with the building process?
Yeah, when you're falling, you put your hands on your hips and look to the left nonchalantly
it was made in game maker. tried without coding, so all I get is landing like that instead of falling like on the right. dont know how to fix that though
Member
SUDoKu
FusionFall Name : Grim Luciusrockets, Zak Leeaura, Spike Amberblade Posts : 524 Join date : 2012-08-05 Age : 27
Subject: Re: Fusion Fall Strike Fighter Test Fri Nov 30, 2012 8:09 am
Wow, I like Grumpy from waht I've seen so far (I don't think I saw him before). Editing Jump Ultimate Stars sprites is easy and fun!